Originally Posted by
AdvancedWind
Here's the catch, we're assuming things at this point. Yes, if the skills are incredibly powerful, their cooldown and / or costs should be increased accordingly, I agree with that.
However, I think it's still a bit early to judge their power and people are sorta using FFXI logic to think that our current "2-hours" will be as powerful as XI two hours and are worried that it might be too overpowered on lower cooldown.
Can we at least wait and see if our job skills are really unbalanced for their cooldown before asking for higher timers or anything of the sort?