Originally Posted by
Reynhart
The game is designed so that you can do your job and have fun while avoiding too much stress. When the playerbase saw that, they decided to exploit this margin to chose setups that perform as close as possible to the breaking point, with the additionnal stress that the designers didn't want. And the playerbase always does that. Diadem was deprived of rules the first time because they hope we'd take pleasure in exploring the area, so, naturally, everybody tracked the most profitable way of earning rewards and ignored everything else. There is no claim system because they thought we'll be altruistic enough to help each other, so, for hunts, people compete with each other and sometimes reset mobs so that other won't earn they reward.
Let's face it...as a whole playerbase, we're jerks.