Well im gonna update the OP to say at least an 50% reduction in mp cost cause i think that is fair.
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Well im gonna update the OP to say at least an 50% reduction in mp cost cause i think that is fair.
I will have to agree here, the damage is well worth it. That's what I feel like I should be doing as a nuker. It's the huge spike damage we do that makes us who we are.
MP management will take some getting used to, especially since we are used to the LOL20MP cost (or whatever it was) before patch.
Waving it would be insanely OP. Cutting some cost... yeah, a bit.
Updated the OP
cutting the cost will be good. since no more drain and siphon mp, its kind of suicide i think
Waived* combos*
Oh, and I agree.
While I agree with you, it remains that they need to give us some love on magic combos.
1.1k MP for the Thunder chain, where as on my LNC I never seem to run out of TP. Invigorate, coupled with auto-attacks only leaves out of TP for about 10 seconds. I sit on 3000 TP waiting for Keen Flurry/Doomspike/ChaosThrust to come off cooldown.
Or fix food to give increased (noticable) MP regen or flat eat/drink = decent MP gain. (more than 80MP for an Ether +3, and with a shorter cooldown)
What do you think?
I'd say it's a matter of discipline.
Don't overnuke. Don't waste your MP on a combo if a combo isn't necessary.
But I'd rather have the option for a giant, high MP megablast than have nothing but watered down, cheap mini-nukes in my arsenal just for the sake of staying busy.