Originally Posted by
Blueyes
I certainly agree. Red Mage is the only Discipline of Magic that is designed to never cast the same damaging spell twice in a row when fighting a single target. I consider that to be one of its strengths for making the job interesting to play, but unfortunately that style doesn't carry over into its AoE damage. My hope is that Tether will be replaced with a second AoE spell so Red Mage has something to alternate with Scatter.
I'm going to propose a slightly altered action list for Red Mage. Most of it is left untouched, but just a few small changes is all it takes to improve the experience.