My suggested fixes to specialization sound a lil bit OP?.....
Nym wheel (with favorable procs) is already best CP/durability skill in game with precise touch coming in close second. (Some ppl wanna say maker's plus flaw is,number one but actually it cost 20 cp and at best marginally more than 1/3 progression so it's like a muscle memory + 1/6 master mend2 )
But nym wheel would be a flat minimum of 18cp/20 durability!!(obviously you'd have to use that free satisfaction up first).
It would not be broken bc you would only have one use of nym wheel if they removed whistle as a skill that you could initiate.
One more change..... add the benefit of precise touch to trained hand without the favorable condition requirements (simply matching whistle and inner quiet stacks still cost 32 CP still gives 150% progress and quality but now also an additional inner quiet stack!!)
Changes like these would make specialist crafting STICK OUT but yet not be completely free and broken.
Lastly these kinds of changes would make manual crafting less dependent on cross class skills which was the original reason for specialists
