You know, that's the first question I asked ingame when I discovered triple triad. It should have had a greater player to player focus such as trading than just pvp
Dungeon gear is a completely different story... You are nearly always uncontested for your NEED rolls in a dungeon. Roll priority is also specific to the class so if you actually want gear to use then you can force a priority by playing that class..
Non-specific items such as cards and mounts are a different ball game entirely...
Or setting them to personal loot like other cards dropped. Which resolves the argument entirely and the system itself is the same across the board.
Edit: There shouldn't be a guaranteed # of cards dropped from a Raid anyway. Defeats the whole point of "Card Rarity" and collecting.
They should go back to the former system. Just let it randomly drop in your inventory. I'm a card collector myself and I have already completed all my TT collection. I really disliked this system because, even though it's a guaranteed drop, having to roll against the whole alliance is a pain in the butt. It felt more rewarding when it was just like an Atma.
Then it would make the problem this thread talks about even worse. People would still roll on cards just to sell them for gil instead of MGP. Also, TT is suposed to be a mini game for you to collect and earn your cards through effort. Cards have different 'stats' and actually affect the tournaments, so you could buy your way up there to get extra MGP from the reward. Same way as gear isn't tradeable.