Originally Posted by
Sheth
I have no idea what kind of changes they are planning, but I hope that they reflect them on the monsters too because they all die the same damn way. That's the definition of boredom. (am talking about exp grinding monsters so all monsters other than NMs and such) so the majority of them.
An example,
Make monsters for example hit hard but miss more kinda like MRD
so a MNK evasion tanking would make sense rathar than a GLD
and viceversa so a GLD would make more sense tanking than a MNK.
Make monsters hit fast so THM can make blind worth it and make the thing last longer
make monsters buff themselves so we can have dispel, it adds alot.
make monsters do shit that make sense to have a different camp based on what jobs are available in the party.
let monsters not link as much as they do now and if they do all party members should wipe, so we can play tactically rather than storm in and get as much kills for chains, so we can think oh it's fun and challenging playing this game and not think only about the exp.
and please make a death more meaningful so people think before they act, so death is a learning experience not just something that happens when HP reaches 0.