Pretty much summed up my concerns with a shift in the supply of high level gear.
Why shouldn't I care about the overall health of the game? About gameplay balance issues that affect the mentality and behavior of the community that I am a part of? I'm a game designer myself, so I see balance changes and shifts in the supply of high level items, and the ratio of effort to reward, and I care about how the game tackles these problems (because I love this game, and want it to succeed in its design choices), and if I don't agree with decisions (because I see the impact it will have in the future, and the ripple effect that these decisions have on other pieces of content) then I will voice my opinion.
Take Alexander as an example: From my observations (which seem to be different from the dev teams opinion), the clear rates of raiding have dropped drastically because the rewards are not worth the effort of clearing (from both content getting harder, and rewards being reduced). This is not helped by the fact that this change that we are talking about has lessened the value of weapons as a whole. In ARR, as Tint said, weapons were difficult to get, and the only avenue for casual players was relic (which was kind of ok for a top tier weapon). However, since Heavensward, the overall supply of top tier weapons has gone up across the board (much easier tome weapon etc.), and the value of having one has gone down, which as I said, has a knock on effect for other content.
If you look at my update on the original post, you will see that I acknowledge the benefits of the gobdip, but that does not change the concern of the value of weapons and gear going forward.
