I'll just respectively disagree with you on this whole subject. There's no reason to keep going through the same circle.
I'll leave with this: Fluidity as I define it is controlled by how quickly you can release spells in succession and has nothing to do with the animation and charge bar of the spells. Each game is different in how they go about this and just because it's not visually in sync for you, there is a regularity to it that you can get accustomed to.
Tip o' the hat for keeping it civil. Happy hunting.
