Originally Posted by
Nixius
So if I read right, you can attach materia to gear for the first time risk free, but subsequent tries get harder and harder.
"However, the success rate progressively decreases with each subsequent piece of materia. A failed attempt to attach materia will result in the loss of all items involved in the process, barring the key item."
If you fail a subsequent try you lose the materia AND the gear? Seems a bit harsh, although a penalty is necessary to stop overpowering gear I suppose, hmmm. I can't think of a better way although I wish there was - any thoughts or ideas on this anyone?
My final thought on the matter is that it is not entirely balanced with regards to non-tradeable items and materia. When they raise the cap it was said that not all crafts will be able to levelled to the same rank - much like FFXI all crafts could get up to 60 was it? and only one to 100 (or 40 levels above 60 between all crafts). Anyway, my point is lets say they raise the cap to 70, and you can get one craft to 70 and all the others stop at 50. You then want to modify a piece of gear that requires Carpentry 68, but you chose to take Weaver to 70, and the item is not tradeable. Does that mean you will never be able to modify this item?
I'm not hating, although I didn't really want this system I appreciate a lot of people did so I am willing to give it a go; I am just pointing out a couple of questions that immediately came to mind.