Originally Posted by
Nicobo
The main problem of lockout is, the lockout (battle field) must be triggered by something, for example, someone aggro (head pull) the mob. Unless you suggest "see it" then trigger the battle field, otherwise the starting time of discovering(starting of the battle field) is controllable as long as no one has triggered the event. Right? That's why I said "ealy discovery" bcoz it should be controllable.
Even someone unintentionally aggro, and triggered the battle filed, then he should be able to escape from the "lock out zone" immediatley or he will be sent back to HP after being killed. ^^; and then, how about the mob? It shoud be sitting there and waiting for another "discovery". In other words, the lockout battle should be resettable, just like ppl resetting a mob, then it is predictable ppl will /sh "PTs incoming, reset the fight" .