This is for people who wanted to see the story and practice it, not for you.
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I have a question: if we take some person who already cleared that turn and we don't have a kill (but have some practice), and next day we go as full statics group without helpers - how many chests will we have if we clear it on that next day?
They are trying to combat win-selling (as you noted). I'm not saying 'this is how you do that' but that's their main reasoning. I don't know that I agree with 1-2 ppl negating 2 chests dropping...but they probably wanted to make people still feel compelled to fully 8-man static this content (because that is, for better or worse, how SE intended we play it). So therefore, in their eyes, they only wish to fully reward those playing as intended.
The over 4 ppl is an obvious 'to keep you from selling runs' approach. And I'm actually more than okay with that...some people just want to see the story/don't have statics and feel left out. This is a nice way to let them go back....furthermore, it lets FC's (even full statics I think) re-challenge it and work on little things those elite statics like to work on like 'speed kills' 'odd setups' etc. So it might even potentially have ppl playing it more for funzies even after they get their 'clear' for the week. Time will tell.
I think this change is going to be a big help.
Sure, its not ideal to bring just 1 or 2 people with the clear, but the penalty for bringing 4 is much lighter than I expected. The 4 without the clear would still get 1 drop between them, meaning that each person has no less chance of getting loot than 8 people would've with 2 boxes.
And besides, even 1 experienced person can be a massive help to a group that's still learning a fight. They may get less loot if they win that week, but once the group has learnt what to do, they should be able to get full loot next time!