This a lame excuse.
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Greetings, everyone!
We will be proactively looking into making adjustments to improve visibility during the Shiva battle while we give consideration to the mechanics of the fight.
I agree with that the fight is too bright but it suits the theme, in my case it just gets way to bright for me but I fixed that by turning down the light settings to darker. The rest of the fight is easily done by just looking at certain details and memorization, you can easily see which weapon she picks with at least 3 different ways, 2 which is definitely not white.
You can tell what weapon she's pulling out by the animation before she makes it. Twirl=staff. Up-down=sword n board.
I hate the part in the Shiva extreme fight where shes going to drop icicles and its a bunch of circles on the ground and a bunch of circles in the air so its IMPOSSIBLE to look at the ground with the camera high up in th eair looking down. I have to alter how i use my camera. Other than that the rest of the fight is fine. ITS JUST THOSE DAMN CIRCLES. Ground circles are perfectly fine, AIR CIRCLES ARE MESSED UP. GET RID OF THAT
Thank you. I've had it on farm quite a while now and have basically everything but the mount, but when I was learning the fight I found it very difficult to see some things.
Can you also make it so that the Bow/Staff/Sword status effect is applied at the START of the weapon changing animation, not the end? One of the issues I had was that I was looking the status effects for the weapon switch, and for the Bow in particular, by the time the icon is in the statuses, it's too late to get out of Glass Dances way. I know the attack is 100% predictable, and now I've done the fight 100x I know exactly when it's coming, but not everyone will have the rotation memorized so will be playing on the fly.
If you focus target her you can also tell because there is an icon that pops up under her name and shows exactly what she is pulling out. So you don't even have to look at the weapon if you don't want too.