+1
Something like this for housing as an example
http://www.awardsco.com/images/uploa...RF2121SGAW.jpg
Printable View
+1
Something like this for housing as an example
http://www.awardsco.com/images/uploa...RF2121SGAW.jpg
I don't know if it would solve anything, but that aquarium idea sounds cool. It would be even cooler if you can choose the type of aquarium and the types of things that would go inside of them (decorations, etc.).
I think fishing is the worst gathering job on the game. Gotta add ton of melds to to the best equipment and even then it all RNG and doesn't have any special abilities to increase gathering rate or HQ chance like botanist or miner does.
which expensive melds? you only need gathering, no gp and perception is useless aswell, since it doesnt matter if a big fish is hq or not. The base perception at lvl 50 is high enough to catch every mooch with max HQ rate
fisher has the cheapest melds of all classes
Big Fishing is like the Hunt system: chasing windows and long streaks of nothing happening.
I like both.
Fishes of certain type should have the potential of eating other fish. So if you put them in the aquarium, after a certain amount of time, don't be surprised if fishes disappear. That would give people reason to restock the aquarium.