Regardless of the matter it's starting to show that current end-game design is losing its luster. It was a design that was in it's all time high with Vanilla WoW because the concept was simple and enjoyable and it has turned into something that used to be fun to do and a enjoyable experience (AQ40) to a tedious chore of memorizing a dance (WoTLK+). The worst part is that everything worth doing is getting gated behind raids and everything outside of raiding becomes so secondary and meaningless that it's losing it's purpose in the MMO design due to how unenjoyable of an experience it is to always have to form static > down content > wait for reset then rinse and repeat. Yet if something upsets that delicate system, such as someone having to leave, someone not being good enough drama ensues and only creates a negative environment and it's only been getting worse and worse.
Yet this is gonna be an endless cycle until someone realizes it and breaks away from it.
To understand you'll need to listen to each individual input of the "why".
