Originally Posted by
ruinedmirage
What made me leave was that everything was scripted or designed to be the way it is; its linearity, I guess. SE got good at keeping everyone so busy, they'd rather do "official farming" than play with other people or do community content together. I'm a tabletop roleplayer foremost, so it's more of a personal problem.....trying to make sandbox content in a themepark MMO.
I think the one thing that would bring me back would be player made persistent worlds and a toolset like Neverwinter Nights had. But I'm in the wrong genre then...... :(