Don't want to play the devils advocate but you forget the power of echo :P maybe a THM adventurer with that power can find a way to communicate with the dead.
Etiher way, I just saying that to play with you. I don't care about necromancer really.
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in that famitsu magasine interview they did specify that in the future there would be jobs that requires several (let's say 2 for now) classes at X level to unlock a job (i.e. CON + THM = RDM). Not sure if the exemple was from the interview or if it was the translator that added it as an exemple.
there is a valid point to the armory system and combined job system you just cant see it past your obvious distaste and consistent trolling of this game and its forums.Quote:
WTF is the point of having classes and jobs in a one-to-one relationship?
Why dont they just replace the armory system if they hate it so much?
(Im not suggesting the replace it, btw, because I actually like the armory system. But THEY obviously dont.)
These were recently confirmed in an interview:
Paladin, Monk, White Mage, Black Mage, Dragon Knight, and Bard.
It has been a part of FF, but in FFXI Necromancer were to be added but they went with PUP instead for the cop out reason "We didn't want undead out in the day", ignoring that said undead exist 24 hours in Xarcabard, dungeons and whenever Besieged happens. Necromancer also has a very strong foothold in Tavnazian history and you even confront one who summons a reanimated Mannequin to fight you. It was also found in FFV (GBA), so it had a pretty big presence, but like summoning, it was always seen as forbidden magic, but players eventually got the ability to become summoners again.
Nothing is being replaced and guess what else Yoshida said? It's optional. You hate job specification, so don't unlock them.
The sooner I can solo as a BLM the better. THM and CON seem like something an amateur game designer put together in a day as an experiment.
Goddamn ZAM people and their necromancer, go play Diablo 2 already.
I dont really get why people can't accept having the two systems running in parallel? You'll want the versatility of classes for solo, you'll want the specificity of jobs for groups.
I'm really looking forward to it, especially once they start adding additional jobs on top of the first wave and crossing them between classes (Gladiator + Marauder = Berserker? Lots of possibilities)