Some bosses do seem to use abilities randomly (dhorme chimera and hydra come to mind), but I don't think all bosses should - particular ones with one-shot moves.
Printable View
Some bosses do seem to use abilities randomly (dhorme chimera and hydra come to mind), but I don't think all bosses should - particular ones with one-shot moves.
We got lucky and won the boss didn't do X move at all. Don't want to see that happen.
Impossible with the poor server quality/netcode, why do you think they are so predictable?
Skills could be given weights or categories that determine what can and can't be used after one another. I'm just spitballing here but if they want to they could account for any situation. Its purely a design decision not to do it, not how well it could be done. Having a fight use random mechanics that becomes increasingly harder just requires the programmer be told what can and can't happen.
Interesting thought.
This.
IMO, the best way to do this is a combination of pattern with abilities that have "recasts". I'll admit it's hard to discern without an addon, but from a design perspective the fights would be more interesting if they were to do this. For example, take Siren from Pharos Sirius.
If I were to design her as a raid boss, I could give her a rotation of 4 different attacks that she does in a pattern. I'd give her an ability called Siren's Song that instantly charms two players in the raid (8-man) or 6 players in the raid (24-man) for 15 seconds, with a 45 second cooldown. What this would mean is that she may use Siren's Song on cooldown during the fight, or decide to continue her pattern and use Siren's Song later. This gives your group a pattern they have to keep an eye on as well as an attack they have to anticipate, prepare for and react to when it does come up.
Going full random, especially with how the game is currently designed wouldn't do much.
Why do you want to leave winning and losing up to luck? f that, no ty.