Pushing content out that fast requires a lot of work and money. What they need to do is make content HARDER. This is the only mmorpg I've played that wasn't Hello Kitty Online and everything was super easy and obtainable within an hour.
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You know that was US players of 1.0 that demanded them to change the loot system right? We had several player polls and they changed or tweaked from what Us voted for. Everyone didn't like to farm endless every single day same dungeons for drop rates of 1-2% getting to a point of staying sometimes 1-4 weeks without seeing a single DL drop or worse trying to get the speed run chest for body was also other pain, it would take long or super lucky to get them. In my case took me over 400 runs and after 3-4 months to get my corselet for mnk and complete the set so yeah...
So what they decided to do? Make some 100% chance to get a item between 1-2 weeks and being locked for next week.
I could say some more stuff about pros and cons of this but no time to do it now. You got the idea.
If they made it harder, people would complain that it's too hard.
If they made it longer, people would complain it takes too much effort.
If they made it unlocked, people would get everything and complain there's nothing to do.
When people saying they should just add more content, they have... The last patch was literally a week ago. And it's hardly the developers fault when players spend unreasonable amounts of time playing and unlock everything instantly.
Not to say Square aren't flawless either. There are many glaring faults with the game that need to be fixed. Some irritating, some unacceptable. I won't defend them either just yet.
But a good reason they're locking this stuff is to limit these players. People can complain all they want, but they have content to aim for now... Content they're not going to complete within three days of non-stop farming, 75 cups of coffee and a urine bottle.
If they're unhappy, they're not forced to stay.
They already had to nerf Twintania for the majority to kill it. I believe there was one legit kill of Twintania before the nerf, and that was pretty close to when the nerf happened. Make it too hard, and the average player can never do it.
Id love a long difficult dungeon crawl. Unfortunately, people cry, piss and moan about a 25 minute Sastasha run .....
Can lead a horse to water, but can't make it drink. once my raids are locked, i just go do other stuff. For some though, that 'other stuff' doesn't exist, JUST COILS ONLY COILS ALWAYS COILS.