Come back when you have actually put in the time to get one craft to 50, let alone more than that.
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I know this will be unpopular, but what I really think this game needs (as with most shite) is a good wipe.
Changing classes is good and all, but they really should have locked a bit. If crafting and gathering was its own thing, then to see a dedicated crafter would actually mean something. Sort of like the early days of Star Wars Galaxies.
Or, maybe they could have some sort of proficiency scale so lets say you can have 100 total points. Each level is a point. If you stay in the same discipline, then each lvl is worth 1. However, if you want to mix and max disciplines then whichever has the most points will be your primary and all class lvls count as one, any other discipline lvl counts as 2.
Obviously, neither of those will happen. I don't think they shouldn't make crafting easier though, they should make it more challenging (NOT RANDOM, CHALLENGING). I did a trial for a game called Vanguard Saga of Heroes that had a pretty interesting crafting system with quests and work orders, but aside from that you had to make decisions based on desired quality and different complications.
Heck, even back in the day towards the end of beta when it didn't seem like anyone really knew for certain what was up with crafting, people used to think that each color meant something else...like use rapid when red and bold when gold...this at least kept my attention when crafting. But we all know its far less interesting than that.
they made crafting a bit easier, made standard realy high rate, with almost no risks. rapid was overly hax, but they could have dealt with that by makjing quality count for sp more. they made it very spam heavy, with no thought, but people dont want crafting to be complex, they just want to make stuff so, this is what you get
The reasons being made for adding an auto-crafting system are more convincingly used when arguing to improve the crafting system itself.
The time spent on encoding an auto-crafting feature and all the calibrations/controls/conditions involved would be better spent on improving the crafting system itself. Which is exactly what I believe Squeenix will be doing!
And yes, the trip to rank 50 is a massive grind. THAT IS THE POINT! To dissuade people from feeling obliged to max everything out and have nowhere left to go. If you're complaining this game is too boring at later levels, you're probably over-playing it too.
I play good games and I don't sit in poor ones happy that no one else does.
This system is impotent and poor gaming.
That's what's wrong with ME, I don't know what's wrong with YOU.
Didn't even answer the question: have you used a memory controller?
I don't recognize your craft levels if you did. That's just me.
There is no sense of accomplishment. Time, it turns out, is a very easy thing for mmo players to mindlessly plow. It is the cheapest form of challenge. Do you really want crafting to be dominated by the kinds of players who simply have the most time to hit the enter button repetitively? I don't want our economies run by that kind of person in real life, so why would this one be different?
I'd be okay with a crafting wipe. Otherwise, it looks like they are trying to make crafting more of a common activity to increase perfusion for all those small-man units they want to focus on. If that's the case, autolevelling in crafting fits in very nicely.
Crafting's just not rare or epic enough an activity to justify the time spent spamming enter on it. The time it takes to level a craft can be done by a bot, so the entire system needs wiped, or the legitimate players should be essentially given those bots too.
Fair is fair. You play the cards you're dealt. Auto-leveller evens the playing field with memory controller set it and forget it players, who don't deserve to not have to spam enter like the rest of us.
In before the "you jelly" responses.