Eh whatever, it doesn't matter when it was developed, it's still a new mob to me. Especially since I don't go through .dat files.
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To you it is, but to the development team it is not, and that is what they are doing, they have a lot of things already complete but they just leave it there until they can release it later making you think they're working very hard when they havent. Example right now is several mobs and the Dungeons.
But to the person it does not matter so much, this thread is talking mainly about the development side of things.
Yeah, I do. It's been 9 months and the game is only slightly more different than it was at start.
Here are the major changes since the game's start:
SP/EXP acquisition system fixed
Quest system implemented
A few notorious monsters
A good targeting system
Minor UI tweaks
Minor balancing of monster HP and player skills
Search function for market wards and some organization
Almost every patch since January has had some delay or had to be broken down into two patches because they couldn't release it on time. "Core Programming Issue" rears its head around every other week or so. It took them 3 patches of fiddling to get the targeting system right. Every answer we get from them is a minimal "we're not currently working on X" or "we're taking a look at X".
Whooo boy, yeah, they're sure hard at work and moving fast.
Yeah, that's what I thought. You really are basing their progress on the content implemented to the live servers.
Hint: that's not how it works. Now, can you guess why?
the players base their progess on the content implemented in live servers ,because is where we play?
if they have internal version and all of them are busy playing in the new dungeons and having fun , i could care less....