Originally Posted by
RapBreon
Of all the flawed mechanics I can think of the top of my head; an on demand-invuln, is usually, the worst of them. It's just a stupid mechanic, especially if it lasts a long-time.
It either needs to work on mechanics, then it's OP, or it needs to be penetrated by mechanics to make it not OP. Thus, essentially reducing it to a crutch to survive mechanics that otherwise should be survivable by proper skill-orientated means. There is no continuum for tuning something like that (besides duration and cooldown, which then convolutes the issue even more); so it either works and makes everybody who doesn't have it mad, or it doesn't and make everybody does have it mad.
Don't give WAR's that stupid move (which apparently is contributing to making encounter design sooooooooo hard), remove it from the game. And never look back. This is one of those times where it necessitates nerfing over buffing if you ask me.
Ultimately, I do agree with you about everything else though. There is a massive communication problem between the class devs and the content devs.