Maybe because I've played 3 different MMOs where DoTs couldn't crit? One being quite successful and it took them 5 YEARS before they introduced the ability for DoT mechanics to crit.
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So basically there is one situation I can see if ever being used in then.
Berserk is about to end, you're not at the final move in your combo (BB or SE), TP won't be an issue (short-fight or at the end), assuming no invuln mechanics, then you can fracture. That look about right? Circumstantial, might not be worth keeping on my bars even then.
Informative post non-the-less, ty. I don't use it to begin with, but now I can feel at ease when I remove it from my bars :P
That's pretty much it (except that you don't have to have Berserk up to have it provide the relevant benefit; the comparative advantage/disadvantage remains regardless of whether you use it with Berserk active or not because the other attack would have benefited from Berserk the same amount, proportionately). Even then, in that circumstance, you're not even going to see much of an improvement out of using Fracture thanks dilution. You can safely remove it from your bar without worrying about losing out on anything really.
I must be an mmo genius because I figured this out without putting much thought in it. The only time I use it is when I have berserk and internal release up and when they are about to run out. Its pretty obvious when you look at the tp cost along with the hardly increase potency.
If threat is a problem ... you will not be using Fracture.
If you are focusing on DPS ... you should be using Fracture, it is not much of an increase but if you're not running out of TP then it's not hurting anything.
One point in it's favor is it's animation is very short, which will allow you to easily activate an ability during the GCD
OR
Fracture animation will not delay your Stun by being stuck in a long animation.
Is it a GREAT skill? ... no, but it does have some uses.
First to address the BB>BB>SE combo.
In order to maintain the buffs from the SE combo at 100% uptime, you'd actually have to do BB>SE>BB>SE (As Storm's Eye only has a 15 second time, with GCD being ~2.5 seconds). But moving on.
Factoring in Maim and SE buffs (discluding Berserk because its buff contributes to a portion of damage equations) Each set has potencies/gcd as followed:
Fracture: 134/240** (total 374/gcd)
BB combo 277.2/gcd
HS 198
SS 264
BB 369.6
SE combo 268.4/gcd
HS 198
Mm 250.8
SE 356.4
Using just the basic Potency per GCD and not worrying about TP usage (as unless the fight is incredibly long, there's not much to worry about) Fracture is a large amount of damage and should be used regularly..
Basically: BB>SE>Fr>BB>SE>BB>SE>Fr
**Fracture's dot does not gain benefit from the SE buff as it is not considered "Slashing"