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Originally Posted by
Gunba
It's pretty stupid to complain about this kind of behaviour because it's a behaviour limited to only DPS.
It essentially boils down to 'people make mistakes'. If tanks could somehow attack 'the wrong target', most of them probably would.
I don't see any reason to assume that DPS are playing worse than any tank or healer because they attack the wrong mob.
Oh it's not, tanks can attack the wrong targets too. Tanks can also switch far too frequently. Part of switching targets is establishing enough hate on your primary target that you can switch and take care of business.
Simply, if you're attacking something different than a tank's marked target (casting dots doesn't count), you're hurting the group more than helping.
If the tank isn't marking a target, he's Doing It Wrong.
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Originally Posted by
Tenkiei
- If an enemy is being on the healer, I will attack/burst it, because from my experience it's far easier for a healer to heal me, than it is for them to heal themselves while tanking, yes I am aware it's more healing than the mob being on the tank, but 99% of the time the tank is too clueless to notice and pull it back anyway.
Most definitely.
Also because there's a chance, while they're being hit, for the spell to be interrupted. If you play a class with a stun, you can also mitigate you're incoming damage.[/quote]
Yes, absolutely. If for no other reason than it's more vital that the healer live than the dps, no offense. It's still the tank's "fault", but you do what you can. In other games, where dps could taunt/provoke, I certainly would taunt off the healer if the tank wasn't doing his job.
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That said, my main pet peeve with a LOT of tanks, is they have a habit, of opening on 1 target (not marking anything mind you), then randomly switching sometime after they've hit it 1-2 times, this more or less means I get to tank the trash mob for the remainder of it's life. I agree dps attacking the wrong target when things are marked is annoying, but as a dps I have to say I find a good tank maybe... 1 in 10 runs, so for the most part I've given up, and assume the tanks won't be able to hold threat on me and I should just be prepared self-tank things.
I will say it's tough when you have a single target beast like Bard and summoner in the same group. You want to establish hate for the Bard but you know the summoner is up to naughty things. (I'm joking, the summoner is playing his job how it is most useful).
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From my experience there is too much of an emphasis placed on "watching threat" on trash mobs, when I have my cooldowns up, trash mobs really don't have the life for the tank to get solid threat, yes I COULD in theory delay attacking for 10+ seconds, but what's the point of that when by then the mob would be at around half hp?
Agreed.
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On the other hand, I hope threat is adjusted at some-point though because it can be very difficult for overgeared healers, to heal undergeared tanks without pulling, If the tank is undergeared they're likely taking excessive damage, if the healer is overgeared they generate a lot of threat, a single cure II might crit for 3000+ (and unless you KNOW your next attack is going to be a crit you may overheal some). This is the one major flaw I see in the threat system currently because.. I've noticed most tanks who lose threat consistently to healers are also unable to pull off the healers (who are now heal bombing themselves to not die).
Well, in most cases, the healer can do a few things. They can sleep targets, they can try to heal reactively rather than proactively, and they can even (I'm not really fond of this) equip a lesser set of gear. Healing threat does need changed though. The only healer I couldn't hold hate off of was one determined to have it. I mean ALL he did was chain-cast cure 2's.
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Originally Posted by
pandabearcat
Summoner DoTs (bane'd DoTs, that is) and shadowflare don't break sleep.
Which means sleep is actually amazing for summoners, as they can do near full (you lose out on thunder) AoE dps while the targets are asleep, and won't worry about ripping aggro.
When one target is down, the tank can provoke the sleeping target and won't need to worry.
Bards cannot sustain AoE, and their flaming arrow also does not break sleep.
To be clear to anyone who might not understand, the reason you would provoke after switching to the target is because the dots do build hate while sleeping, the mobs just stay in place, basically suffocating in their sleep. When they wake, they find their target.
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Originally Posted by
Jamez82
Feels like I just read MMO gaming 101.
Some people (not implying you're one) need to attend the class.