Pally really shines on that pull.
This is happening more and more often. I got a tank in the vault that was doing huge pulls and using no cooldowns. They were just as you described, a "used, wet, single ply tissue." My favorite tank is still the one who decided to speed run Sastasha (normal, not hard) and got angry with me when he died Well, that's what you get when you pull more than you can mitigate, more than I can heal through, and our DPS are a bard and dragoon.
I had a guy in a 51 dungeon who clearly leveled in Palace of the Dead. Most of his gear CAME from the place. It was i50. He only used Unleash once at the very start, no matter how many adds joined the fight. He died so fast and the healer went AFK at one point as he pulled more.
Just a typical case of Palace of the Dead levelers.
Ok so, are SAM and DRG supposed to be exclusively single target?
I got Sirensong Sea in levelling roulette, and after landing off the boat I pulled the first two packs together. The dps insisted on slowly whittling down the mobs one by one, instead of aoeing. Ok, so that's how it's going to be. I pull single packs the rest of the dungeon. Even at the 5-6 mob packs, still no aoe. Finally, the pack with the gravedigger, I ask for aoe in chat and finally it happens. I end up asking twice in a row and they start complaining (fair enough I guess, they were already aoeing when I sent out the second request).
Then they start saying how SAM and DRG are single target jobs, and that SAM aoe takes too much tp.
So, my question, is it really not worth it to use aoe even with 5+ mobs? I'm not 100% sure of the current meta of these two jobs but I would imagine at some point you'd start to aoe?
(Such a difference from the run I had before, where as a rdm my whole right side broke and the other rdm laughingly offered to carry me. XD )
Samurai should be using AoE at 3+ mobs
I can assure you those DPS are issue. TP costs, pshaw, Invigorate and Goad. They can and should have those role skills.
I will use DRG since I play that one all the time. Here is simple math version: Jumps are not included as they are oGCD and can be done regardless of single target or AoE.
IDCWF = 1190 + 300 (dot) and TVFFW = 1330; after 10 GCDs things start over. 2820 damage
Doom Spike 130, Sonic Thrust 170 = (130*5 + 170*5) * enemies hit (assume 5) = (690 + 850) * 5 = 7700
Now, there is a minor cavate; Sonic Trust is not available until lv62 so a DRG might not have it in that particular dungeon.
The formula just changes to 130 * 10 * 5 = 6500
From my experience of Samurai before 60, it REALLY eats your TP using AoE and you could probably burn single targets faster and more consistent. I don't know if it gets any better later on.
SAM can aoe fine at that level if you have invigorate and the other guys got Goad, it's a bit TP intensive without but still doable.
Indeed.
What I do (and this might be a wholly inefficient way to play SAM, but hey I'm a monk main, not samurai) when I play samurai in dungeons and there are big pulls:
Rotation 1): Kasha combo (single target cycling targets) => Gekko combo (single target cycling targets) => Tenka Goken => Oka combo (AoE) => Mangetsu combo (AoE) => Tenka Goken => repeat from start
Or alternatively, if there's a really big pile to start with:
Rotation 2) just Oka and Mangetsu until low on TP, Invigorate, keep going, Then go to Rotation 1 when getting low again.
Now, I don't know if that's the best thing to do, but I've yet to run completely out of TP, while still AoEing at least half the time of the pull.
On another, unrelated note, I had a really nice leveling roulette group for Darkhold today. Nothing special happened, people were just being in general nice. :)
I queued for all 4 omega normal fights today right as I popped on. I main WHM and while I leveled AST to 70 I haven't touched it in quite a while. O3 pops right away and I go in...
... and remember the last thing I did before logging off to maintenence was grab my AST Susano weapon and equip it so I've queued for this on a class I haven't played in a while.
My cohealer goes Diurnal so I can't even rely on playing AST as a WHM really, I have no regens. While I'm fumbling with cross role skills (wound up getting locked into Esuna, ugh) and cards the tanks pull. I can't blame them really, I can't expect a ready check in a normal raid.
The only people who really seem to know what they're doing are the MT and a DRG. I mean I would like to also say me but my ASTing during the first part of the fight is nothing to brag about.
After a lot of ribbits and badness I feel like I'm finding my groove. People have died quite a bit, my MP is hurting but then I remember Lightspeed which helps with that. I even start DPSing a bit more.
The dragon comes out and comes straight for me as I had just healed up the group. I'm not sure if my cohealer is DPSing, it certainly doesn't feel like he's healing much but that could be because I feel so shaky.
The OT doesn't move off of the boss. I realize since it's attacking me I have to at least aim it away. I shield myself (yay Largresse was up!) and turn him away to almost die to his cleve breath thingy. My cohealer pops essential dignity on me which is nice.
Dps burn him down, the rest of the fight goes kinda smoothish? Until no one stacks with me for the moving stack mechanic. I die and my coheal bothers raising me at 2% left on Halicarnassus. Not sure why but I'll take it.
So yeah, for complete unpreparedness I feel like it went kinda well. Still don't know if I'm gonna pick AST back up. Maybe it would be less painful if it wasn't suddenly thrust upon me by my own craziness.
Last night in Doma castle, I was leveling my war, and I pull big mobs as usual. At the beginning of the dungeon I noticed the AST wasn't healing me, even though I used Def CDs (not all at once), convalescence, equilibrium and holmgang when I was extremely low on HP after. Not even an hp regen or a Stellar Explosion aoe was around (I was highlighting the healer on the party list and he didn't have the stellar buff, nor did I see the animation for it), so the mob killed me, and the healer told me I was bad for not using holmgang, despite the fact that I did, hurled a lot of insults at me (mostly swear words and slurs), then left. Probably coulda reported him for that, but was a little to focused on my warrior to even bother. Plus nothing bothers me much anyways, but still, I think the name calling was unnecessary.
Seriously, wtf is it with SB and a whole giant tidalwave of BAD players? tody out of 6 dungeon runs I've had a tank not use dark arts +abyssal drain or unleash, he face pulls everything and loses aggro to me even when using lucid dreaming and diversion, the nin had to even step in and ask him to use it, and he stayed silent and left. Had a bard just right now single arget attacking when i have 13 mbs on me in temple of the fist to which i had to ask him and all i got was silence. The AST and SAM carried him all the way. I was so tempted to kick, then i get this shit. WTF!
https://i.imgur.com/5WTj720.jpg
https://i.imgur.com/WLcwUY3.jpg
https://i.imgur.com/mBNNnd0g.jpg
https://i.imgur.com/NN0KoRkg.jpg
Things like this needs to be stopped Square Enix, this is beyond a Joke. Maybe...maybe i should just stop giving a crap and do whatever I want. It works for these jokers, and what makes it worse is if you dare to ay anything, YOU'RE the asshole and the elitist. I'm so blooody tired of it. This game and its community is getting worse. Like XIV in terms of skill has the worse community I have ever been a part of and it's the only community that will happily defend poor play, if you say anything you're an elitist or an asshole. >_>
ps : it hurts to rip on an elezen like this, i think they're gorgeous and I love them, if i see one they almost always get my comm because i love them so much....just this one hurts my soul :(
For short packs, i.e. the other DPS is also AOEing properly, SAM usually should have enough TP to go full out and finish one large pack. If the tank is pulling medium packs in quick succession, giving little time for TP regen, then you can pace yourself by keeping up your self damage buff, this should give you good enough pacing on TP that you can be AOEing in every pull.
Also a lot of SAMs don't seem to realize this, but Iaijutsu does not interrupt your comboes. So it's actually possible (and very useful) when you already have whatever Sen you need from a previous pull, to still do, for example, Hakaze -> Jinpu (self damage buff) -> Iaijutsu (Tenka Goken) -> Gekko -> Fuka -> Oka -> Iaijutsu (Tenka Goken).
Personally I just keep my self damage buff up all the time because I have never received Goad nor got any Tactician ever, in dungeons. Never. So I've just got into the habit of always pacing my SAM AOE TP. (Note all this is already with using Invigorate. It's stupid to know there's a TP issue yet not take Invigorate.)
Honestly, even if you feel you're gonna run out of TP, using AoE on Samurai is still a DPS increase on 3 targets or more.
If you're actually running into TP issues all you have to do is pace yourself, use single target combos and spend your Sen on Tenka Goken and you should be doing more than enough AoE damage.
There's no reason not to use Fuga combos on 3+ targets unless you're lazy or you need to use the Gekko combo to get Jinpu up.
I know you didn't feel like laughing but I just... Can't stop... I am currently at work, chuckled at the first two pictures but you had me at the belt, I had to run out of the room concealing my giggles and to the bathroom to prevent an incident.
Let me heal your soul!
This is true and reminds me of this famous image:
http://i.imgur.com/fAUOr2c.png
Just add a**hole and elitist.
Recently I see a lot of people with nearly every job on 60 - 70 but don't have any idea how to play their class.
Like the MNK in Shisui, who wouldn't use any of their positions, just standing behind the bosses or mobs the whole time. So I checked their profile and noticed that they had multiple classes at least on lvl60, so they actually should know how to play this game at all.
Since mobs were dying terribly slow I asked them if it wouldn't be better for them to use their positions in order to make more damage. After that they stood still after a while (maybe typing?), but got back to the group about half a minute, still not doing their job right. x___x
Dear tanks,
I know you're used to crappy DPS who couldn't pull off a proper AoE combo/spam if their lives depended on it, but when you wind up with BLMs like yours truly in, say Kugane Castle, who do know how to perform their ridiculously simple and effective AoE rotation, you need to put some effort into actually holding aggro.
Because you know what? It doesn't matter how much you try to tank in DPS stance, the DPS gain you get from neglecting your actual job will never outweigh the DPS loss that comes from me dying. Because I ripped aggro even after using Diversion and Lucid Dreaming. Or the healer couldn't keep you up because you're allergic to defensive cooldowns.
Also, nobody likes you.
I'm a serial leveller (I'll hit 70 and immediately start something else) and I don't understand how people forget how to play jobs they've leveled over so much time.
Theres no excuse for the gear thing, go buy sone level appropriate white gear and no one but douchebags will care, trust me. A part of me thinks they've done this for every job they've leveled and I wheep for their past parties.
I am so done with healers healing over my excogitation. Even worse, when it's a SCHOLAR DOING IT (and they're not using their own).
In Lakshmi ex (yes, ex), I had both my cohealer (a whm who, coincidentally, also didn't go south for divie doubt despite being asked/told like six times) AND THE PALADIN heal over it. I asked them not to. The WHM kept doing it, the pld said "sorry, just practising my precasting"
Precasting? On a pld?
Then in 2n I had a whm who used cure whenever the tank took a tiny scratch. I asked them not to, repeatedly, they didn't respond. The RDM said "vercure? :D" So I commed them because they were the only light in the miserable sea of pitch that is omega normal weeklies.
This happened a couple days ago. Leveling SCH, and I've already been a bit down in the dumps due to life stresses, so I was running a few dungeons to try and get to level 66 before the night was over. Queue into Bardam's Mettle, get DRK tank, and DPS are BLM/NIN. First boss, NIN attempts to stack with me for Rush. Had no idea what he was doing and kept running away from him, but it soon became obvious....... when his BLM friend got marked, the two of them stacked with a tank and allowed the AOE to kill all three of them, leaving just me.
Me: "That isn't a shared AOE (thinking perhaps they weren't familiar with the mechanic--can't remember if there was a bonus message or not); you want to move as far away from the boss as possible, and I will shield you to mitigate some damage."
NIN: "Oh, he knows how to do the mechanic lol"
BLM: "Best party wipe I've ever done. It'll be hard to top that."
Second boss: both purposely got themselves locked out and were emote-spamming/spamming "Whoopies~" "You two got this!" while me and the DRK were doing the mechanics boss. I was already annoyed at the unnecessary party wipe on the first boss, and this just annoyed me further. Final boss, I'm honestly surprised that neither of them did something stupid to wipe the group again (though the BLM did die from standing in AOEs but meh), but the dungeon itself lasted far longer than we needed it to because of how little both of them were actually doing (caught the BLM just standing idle so much that I ended up dealing more damage FOR THE ENTIRE INSTANCE compared to them ON FREAKING SCH).
If you want to troll and goof off and cause unnecessary party wipes, that's fine, but do it in a full premade. Wish I could have commended that poor DRK for having to deal with two deadbeat DPS. I'm sure I got his comm in the end, but he left before I could select "OK" on the Commendation menu. :c To that DRK: You were a good tank, and I'm sorry we had to deal with those two clowns. Normally I just shrug off this kind of dumb behavior and ignore it, but I was so close to just leaving the instance after the first and second boss fights. If I hadn't been just a sliver away from 66, I would have. Could have probably tried initiating a kick on one of them, but I just wanted to get out of there. Wasn't in the mood for those kind of shenanigans that night.
I wanna share something good! The last couple of days I've been levelling my Astro and paladin to level 50. The first instance I get as Astro at level 50 was stone vigil hard. One of the dps commented that they'd been queuing for 40 mins, I'd been queuing for 20 mins and we were just generally chit chatting about it, the tank pipes up, "I insta-popped!" We made a joke and started the dungeon only to be hit with total chaos. I've never seen a tank die so quickly and I honestly thought it was my fault as it was my first high level dungeon (levelling roulettes I was always unlucky with getting low level dungeons) so I did panick. I apologised and we returned to the start and the mobs follow us. Again I'm trying to heal the tank and again he was taking so much damage, again I think it's my fault. The tank immediately leaves and the dps both say, no don't leave, we'll wait for another tank. At this point I'm still unsure whether it's my fault or not and again I apologise. I told them I'd only just levelled to 50 and they kept saying don't worry, it wasn't your fault. A new tank comes and I'm a little nervous and we start again. This time it was totally different, the tank is maintaining aggro and I'm healing fine apart from one thing. I'm so used to doing low level dungeons where I can't use the draw ability that for a good part of the dungeon I forgot to use cards. I again apologise, feeling totally worthless as a Astro, but the dps and the new tank are so nice, instead of flaming me they encouraged me and we went on to complete the dungeon with no problems. I definitely don't think I deserved it, but they all gave me a player commendation. It was one of those times you wished you could give more than one comms, so I just gave the one dps that encouraged me the most. I want to thank them for sticking with me and giving me encouragement, it's really nice when you get into a good group like that!
I heal over my own freaking Excogs. It's a safety net skill to ease up tankbusters orto give you enough room to get your dots up.
I'm sorry but getting angry at a co-healer or tank (or Red) for not being comfortable with letting a party member drop low enough for Excog to go off isn't rude nor bad play. It's just average play, to be frank. Aetherflows aren't that hard to refresh anymore, and Excognition is a very situational skill by it's nature. If you've gone 45 seconds without it needing to go off, you just can Aetherflow again, and recast it. The timing is just right for that.
I keeping imagining you slapping a staff out of a WHM's hands for having the audacity to use Cure when the tank hits 80% HP. How dare.
Alright, I had to come back to the forums to share this interesting tale…I seriously got frustrated and amused all at the same time.
Queued up as a SAM for my trials roulette, and it’s an instant queue. Okay…so that’s not a good sign. I immediately think of the Moogle King, but more often than not, that trial tends to be painful. Go in and, nope, it’s not the moogles, but the Royal Menagerie.
Awesome. 47minutes left on the timer and both of the tanks are gone.
Even better.
A tank queues in and we say yolo, let’s see how this goes. In the middle of the first Tidal Wave cast, the second tank pops in. I’m confident that we can get this with no problems now. And then…
IT happens. The ugly side of the Duty Finder.
One of the healers gets a stack mechanic, and he RUNS from the party. I guess most of them said screw it because they stopped chasing him after a little bit, and even I eventually just said the hell with it and let him eat the stack alone. Of course he dies. We make it through the rest of the phase just fine, and we’re doing pretty good until the boss hits about 27%. Healers were…not healing (I should mention we had a WHM and a SCH) and I died, a tank died, and two more DPS eventually died. I’m spamming healer LB3 in the chat. When the other tank goes down, the chat box blows up with calls for LB3.
The living healer rezzes the other healer. One of them is attempting to longcast rez someone and the other healer is trying to keep the other party members alive. Through all of this, the chat is still blowing up with calls for that healer LB3. Both healers had more than enough time to cast it. I can count about 7 seconds that they had free time to cast it.
What happens? They end up dying and the run is a wipe.
One of the healers says it’s their fault, they didn’t see the messages in the chat box.
Um…how? I leave it alone because I don’t want to go into queue, but one of the tanks sort of…kind of rips into the healer for somehow missing the 15 or so messages calling for the Lb3.
The next run goes in absolute silence…
And we clear. So I couldn’t be mad at that. But…seriously, why is the Royal Menagerie such a difficult fight for players? Even now? Even with jump potions, you’ve had to see some variation of everything that the boss tosses at you. I can probably forgive ahk morn and diamond dust if you’ve been skipping trials roulette…but still…Royal Menagerie is not hard. Why are players still struggling with this fight?
I think you answered your own question. Not everyone raids, not everyone does trials on a regular basis, not everyone practices that kind of content. There will always be new people and there will always be people who don't have mechanics memorized or even well practiced, thats part of the nature of MMOs.
Had an annoying Halatali-run yesterday. I queued as WHM to get to lvl30 and get the unicorn-mount, so I was hoping for quick EXP-run. What I got was the complete opposite.
When the tank grabbed the first pack of mobs, I started DPsing ofc. Suddenly I noticed one of the DPs saying in chat: "Don't attack, don't heal." I just shrugged since I didn't know what was going on, when the tank suddenly kept going. After he grabbed the third mob and kept running, I figured out what was going on: The tank wanted to grab every monster and run until he reached the boss, let himself die, reset the mobs and get revived by me.
This worked for the first boss, but as for the second... oh lord. I admit I made a few mistakes, got aggro from mobs by accident (which I didn't even understand why) and stuff like that. BUT there were at least two times were I got attacked by three monsters which followed us in the boss arena - and the DPs did nothing, letting the group wipe again. After a while I got so annoyed that I didn't even care anymore.
The funny thing is, the way to the second boss went so bad that it took as half an hour to finish the dungeon - more than the same time you'd need to clear it completely.
I actually blacklisted all three of them (they were a pre-made group), because running content with these guys ever again? No, thank you.
If you want to do your runs like that, then fine. But tell people beforehand, instead of running ahead und expecting a "new" lvl23-healer to know what you're doing. And jfc, if there are three monsters left, attack them instead of just standing around and being pissed afterwards.
My main class is BLM but I recently decided to give CON/WHM a try. I've been working on leveling up and hit level 22 tonight. I do levequests and leveling roulettes. I'm new to healing; never healed in anything I've ever played before. I don't think I'm doing terribly bad; no one has ever died because I slacked off with the healing.
So, tonight I queue up the duty roulette again and get sent to Copperbell. No biggie; easy peasy chicken sleezy. Everything was going fine until the entire party minus myself stood in this little tunnel between the shafts and got obliterated by a bomb. Every single one of them dead. (-.-)' I was saying in chat "move move move!" but.. nope. *sigh*
And then I go back to Limsa and get my first offer of ERP.
Been an interesting night.
I would if I could. It's bad play to do so, unless you know a hit that's gonna do 80% of their hp is coming up. It's exactly the same as an ast staying noct and overwriting a sch's shields, which I see people bitch about in this thread all the time, but because "OH MY GOD THE TANK TOOK A SCRATCH MUST HEAL IMMEDIATELY" isn't directly inconveniencing you, it's ok?
As a healer, I have a personal hard rule regarding LB3: 4 or more players down = LB3, no exceptions. If one of those 4 dead is my co-healer, I double-time it.
Also, crap like this is exactly why I never, ever, under any circumstances, ever run Trials Roulette on a 70 job now.
I honestly cannot understand anyone who thinks it's a good idea to just stand still for 8 seconds hardcasting a ress, especially when they're the only healer left alive. What kind of sense does that even make?
As an AST main, if I'm in Noct on an 8-man in one of the more difficult fights (such as Deltascape Savage or Royal menagerie, or even Extremes), I tend to try to keep everyone topped for those unavoidable raid attacks. I only go Noct, however, if there's a WHM or a Diurnal AST. Otherwise, I don't touch Noct in 8-mans. That being said, my general mindset for the hard content is to keep everyone as close to topped as possible. Learned that lesson the hard way with Susano and his Stormsplitter. You never know if someone is going to make a mistake. I get what you're saying about Excog...but as someone focused on keeping everyone away from critical health levels if I can help it, it's habit for me to ensure they don't get that low.
And yes, I do actively DPS if no heals are needed...in case that point is brought up. But my job priority is healing first, then DPS if nobody needs a heal.
Was running Bardam's Mettle as tank.
I wanted to relax and only pulling one mob at a time. Then the healer and Bard went ahead and pulled more mobs. I wasn't prepared and was scrambling to pick up the mobs, and they weren't helping when the Bard was focusing on one mob.
After the clearing that first 2 packs at once, the healer had to go passive-aggressive and patronising by telling me to use defensive cooldowns on mobs. Well duh I know that, but apparently I wasn't allowed to relax.
Feeling as though he wasn't asserting his dominance enough, he then refused to heal me and let me die.
So sick of people like that. When I heal, I'll go along with how much the tank wants to pull. One at a time, relax. Two at a time, pop cooldowns.
In Brayflox NM, had a tank and dps ditch because the archer had forgotten her job crystal, the tank also ditched because it was Brayflox again in the DF... fine, maybe give advice on how to keep up-to-date with your job quests, that way it will benefit not just yourself, but the party as a whole. But instead the tank decided to insult the archer's nationality, unfortunately for them the archer was bilingual :p The archer admitted they'd forgotten to do their job quest to become BRD and was going to do it after this run... we got another dps and tank and finished the run without incident. I guess my point is.. it's pointless getting annoyed with people in DF sometimes unless they're willing to listen, and being insulting isn't the way to go, just makes you look like the bad guy, even if you have a valid point :)
It took me up till the 10 minutes left mark in Susano NM to clear it with my trial roulette group....it was not pretty....
Death, death everywhere.....
Still beats the Lakshimi NM group I had last week that literally had to vote abandon because even though everyone knew what to do....over half the party would die at each viril stage....
Now that is some petty stuff from that tank and DPS.
When I was first leveling my Gladiator, I forgot that I had already gotten to 31 via FATEs and just shenanigans with friends and didn't do my job quest, queued up for leveling roulette, and got Brayflox NM. Once I realized it(as we loaded in), I told the party that I was willing to leave if they wanted to get someone who had done the job quests. They said not to worry, and we can give it a shot. Sure, it took a bit longer, and the healer had to focus a bit more on me than DPSing, but we cleared it with zero wipes, and without me dying. Sure wish I could have given all three of them a commendation for that interesting run.
I done this yesterday and had a healer who was killed twice. The first was at the start hit by the dragon in corridor. They were so apologetic though and you read the horror stories here I though I'd reassure them with a "don't worry about it :)" Second was against the final boss. We all died after that. Again though, nobody raged and I was even thrown back and they waited on me catching up. Really good fun though and a cracking group to get. Although I didn't appreciate my fellow DPS writing me off with RIP when I got caught in the half room AOE. I survived thank you very much. Not Today! Anyway, the healer got my comm as I wanted them to know there was no hard feelings.
I know, I thought it was pretty petty as well... I can understand if the player was level 50 and over, I'd be scratching my head in puzzlement as to why they hadn't picked a job :) The funny thing was, the archer was killing adds in a timely manner, dodging stuff well, and no-one died, that's a win in my book! I'm glad you got cool people in that run :D
I guess everyone struggles with this one. I'm still trying to get my tanking legs back on track. It's been a while since I've been a main tanker. And THAT dungeon definitely seems to be a hassle, in terms of I should go all out or take it easy. When I was going all out people were not prepared or couldn't handle it and the people that could wanted more, but of course you don't know which group would be which. So now I just go at a medium pace and that's it. Middle of the road take it or leave it and if you don't like it too bad.