Originally Posted by
Shurrikhan
I don't get why people make this out to be some huge deal. Yes, it adds a small learning requirement, but you're basically never going to be capable of fewer than 3 TBN pops per minute of uptime (and with time to spare). Removing that MP cost would make it feel even more finnicky and dependent on boss damage; or, alternatively, you then have to remove DA, removing your ability to shift your overflow MP back into/under raid buffs (granted, that difference is far slighter now that Trick Attack-as-raid-buff has been turned into the 2-min-CD Mug).
And having its procced DA bypass an HP cost on a damaging oGCD is still giving it potency value, identical to the current MP refund. It makes no difference save that now you have to loop healers into your offensive loop.
This, on the other hand? Absolutely. There's no reason for us not to have that. We average fewer than 6 Blood spenders per minute. Slapping a 300-potency heal onto each would merely bring us nearer to parity with PLD's free self-sustain. And it'd be so damn easy to implement.