Originally Posted by
Altena
Not at all, but what I mean is it would allow more freedom in battle mechanics. To simply have a couple of elements that are strong, a couple of elements that are circumstantially strong, and a couple of elements that are utility, restricts us to being able to use the elemental chain. Locking the elements to one design (damage/circumstantial/utility) is developing the system into a corner.
There will always be mobs strong to magic, weak to melee (look at Flans as an example), and as long as there is a reasonable balance there - then it is ok. Currently though, there are mobs that are weak to elements that are tied with weak spells.