Originally Posted by
Desna
"Communicating with a party that you struggle with big pulls or are a new player is not what we're talking about. We're talking about all the experienced tank players (any tank who is level 90 and not a sprout/returning player) in the game that grief the party when they are not the one who touched the mob first."
I see the point? Sort of? I don't main a tank, I main a Healer and I've been playing MMORPGs since 2006 (World of Warcraft). I get not wanting built up DPS buffs to drop off etc, but...if you pull ahead of the tank...you're the problem. It's just such a microscopic thing to wait, let the tank have their moment to sort out what they're gonna pull and to where. I've been healing too long, if a DPS pulls ahead of the tank? I don't heal them, period, I don't want the aggro on me, so if the tank doesn't grab the mob, or if the DPS was astronomically obnoxious and pulled more than one mob forcing the tank to clean up their mess when sometimes getting the aggro is more than Tank Stance can deliver in one AOE attack because the DPS just won't stop hitting the mobs? They deserve the DPS debuff they'll get from dying and as the healer...I don't deserve the aggro they create with their impatience. It's just...way too easy to wait and let the tank determine the speed of the run and the pull sizes. If you don't want to wait? Run a Tank...so so so easy and so completely guaranteed not to aggravate other players. I do agree, if you're tanking and want to take your time and work on placements and pull orders? Speak up at the beginning, let your group know you want to pull one group at a time etc...but I don't ever agree with putting pressure on a Tank by running ahead and pulling things unless they invite you to do so in advance and your healer is ready to keep your butt alive.