I think maybe they should move Akihiko Matsui from FFXI back to FFXIV considering he was the Lead Combat System Designer and maybe shuffle the team around with FFXI's team for nothing more then getting new eyes on the problems and fresh takes on how to fix them.Quote:
The exact reasoning behind FFXIV's team size has been touched a few times in interviews. Yoshida's stance is generally that he prefers to keep a compact team for the sake of efficiency (And likely costs are also a significant factor, SE have historically always been big on this as was seen throughout FFXI). It's also well documented that hiring experienced MMO designers in Japan is highly challenging, likely because the majority of them end up in far more lucrative and easier mobile development divisions.
More designers resulting in more opinions is absolutely not a bad thing though, especially in how long term game development projects are handled. Remember that a large amount of time is often spent literally doing nothing more than filling up whiteboards with ideas to evaluate. Having more ideas is always good and given how bland a lot of FFXIV's design decisions have been of late, this is pretty clearly a weak spot which is reflected in how little the Battle System design team has changed since 2.0.
Arguing over things whilst implementing and creating features isn't a designer issue, that's a direction and production problem, an area where Yoshida's team is actually very strong so that honestly isn't a concern IMO. If you look at historic games where this has been an issue, it's always been where the project management has either outright lost control or has been contributing to the problem themselves (Sorry Molyneux! :( ).
Given the roadblock SE appear to be facing with recruiting proven designers, my favourite solution is for SE to approach someone with a proven track record like Mythic to act in a consultancy role, quite literally paying them to fill up a 'whiteboards' with entire new job concepts as well as refinements and improvements for existing classes for Yoshida's own internal team to then pull ideas from.
As far as improving QA goes, this isn't quite as easy as it seems and I'm pretty confident in my opinion that Yoshida doesn't have access to a dedicated testing team but rather simply has access to a large pool of testers that is shared across the company. As such they will often be playing the game at a much more basic level than a lot of the player base and as such, fundamental flaws can easily slip through (SCH's lack of AoE with Stormblood is a great example). Naturally the solution here is for SE to have their own specific testing division for FFXIV alone to allow them to control the variety and skill level of the team to spot more issues, but that's an expense that I genuinely can't see them allowing.
