Nah just delusions.
I thoroughly enjoy reading about how all the PLD's in here don't know how to play their job.
Printable View
I agree. I'm sure that a lot of the people who play WAR can also play PLD, and just prefer WAR. But I know from experience with people on my server that the majority of people who insist of tanking on WAR do so because PLD actually requires some level of skill... it makes the job more fun in my opinion, WAR tank is so boring to do and requires next to nothing other than spamming the same 2 or 3 moves over and over.
About half the people decrying imbalance haven't even played most of the content, coincidence?
Jesus some haven't even beat the dungeons...
WAR tank was perfectly serviceable. The only "deficiency" I'll grant you was 2 WHM, which was required, but not as crippling as you make it sound. At 3:30 in the second video, Ifrit does 3x Eruption and displaces the WHMs each time. The tank is fine. You will find EX displaces both WHMs throughout the fight. The tank never dies. I suppose the secret is regen. Since EX uses WS on a strict timer, the WHM simply applies regen before they have to move.
Still, I see where you're coming from. You say PLD tank means more DPS means a faster kill means less room for error. But just as Regen counters displaced WHMs, dodging WS counters a longer fight. If you can consistently dodge WS, it doesn't matter if the fight takes 8 minutes or 18 minutes. There is no "redder hotter ember" for defeating EX quickly. Once you have enough damage to break the nails and defeat EX--which 5WAR and 1DRG evidently do--the only challenge is surviving long enough to do those things.
The WAR held hate, WHMs cured him and DDs killed EX. Then we did it again. And again. It wasn't some abstract, experimental, piss-drinking attempt at doing something unconventional. WAR tank just happened to work for us the first time and we stood by it.
I'm not doing the debate a disservice by pointing out things that actually, functionally, and reproducibly work. A credit to WAR doesn't discredit PLD.
And it wasn't an LS; it was random PUG shit. :(
Featherfoot and foresight are not 100% and because of how the named stats work even buffing the evasion or parry stat with materia wouldn't help when your faced with dodging this one move because the percentage is calculated to the nth degree so even skirting 95% is not great odds but since Darnus doesn't attack fast enough to keep the stance parry bonus up even getting to 90% is a sacrifice. But you can enduring march the armor debuff to give a little more leeway (At least you could in normal) but the odds of a perfect Acoustic debuff avoidance on a run as a war are so slim that it still comes down to luck. So a Esuna is going to be needed even in a perfect war run.
Correct on both accounts. Here is what we have officially from SE on the matter.
Now compare and contrast that July 2012 developer post with what is on the official FFXIV:ARR site right now.
Quote:
The marauder is a combat specialist whose weapon of choice is the greataxe—a fearsome arm long associated with Eorzea's pirates. Their approach to battle is one of brute force, as they rely on pure strength and good steel to crush enemies and sunder weapons.
Quote:
Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield.
Quote:
Making use of their skill with the shield, gladiators can also draw the attention and attacks of an enemy upon themselves, thereby protecting their comrades from harm.
These are not facts. These are just statements from SE ... but they are (for now) the best indication of what SE is planning on doing on this topic.Quote:
To be a paladin is to protect, and those who choose to walk this path will become the iron foundation upon which the party's defense is built.