Originally Posted by
YukikoKurosawa
Having done dungeon/raids before and after 6.0, such as Tam Tara Hard and Breath of the Creator normal, I can say nothing has fundamentally changed whatsoever, besides certain mechanics in certain instances no longer being one-shotters (while many of them still being so, even in 50 instances like Tam Tara hard). Managed to wipe on the first and last boss of Tam Tara Hard because we messed up the mechanics of both. Healed Breath of the Creator and his health pool was no different than before, perhaps higher, took a few minutes to take him down, and the damage being put out across the whole raid made it quite difficult for me even with another healer to keep everyone up.
You realize potencies have been NERFED for a lot of jobs' abilities, right? Unless we get look at the raw numbers before and after 6.0 for content, than it's hard to say anything's changed. But you're suggesting they've been upping potencies across the board each expansion which is just not even remotely true. I'm sure some things are different now, some content marginally easier, others marginally harder, but it's definitely not easier accross the board, let alone with each subsequent expansion. Except when they go back and deliberately nerf fights like Thordan. Part of the problem as another user mentioned is content not being designed for how jobs play now. Like how threat worked in ARR and how it works now. I don't really know what they could do about that though.