the path of least resistance is just reading a guide and following it
like mentioned earlier in the thread if someone does write up a guide for a no-healer or solo-healer comp I do think we'll start seeing PFs looking to do it
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the path of least resistance is just reading a guide and following it
like mentioned earlier in the thread if someone does write up a guide for a no-healer or solo-healer comp I do think we'll start seeing PFs looking to do it
Didn't yoshi p say that savage was under tuned this time around and apologized for it?
We won't see no-healer runs ne the norm ever again thanks to FFlogs. FFLogs proved in HW it determined what the meta is and ever since they separated normal comp from abnormal comps we stopped seeing the mass amount of no healer runs or 1 healer runs. A few groups do it for fun now but thats all.
Ya, would definitely like for them to be recombined if only out of spite
I don't super feel as if this is an issue.
This is the same case as every other savage fight being cleared w/o healers atm. It's a group of extremely cracked players, playing out of their gourds, likely with off-meta melds and armour pieces, and strats to even make it possible.
I don't really think the fights being cleared w/o a healer present is screaming "Healers aren't needed in X content!!!" like I've seen some people equate it to. For like 99.99% of the playerbase, they're still gonna bring a healer anyway and in most cases, yeah the healers actually need to be doing their job.
I wouldn't underestimate the incompetence of the dev team, personally between the current job reworks and the state of tanks. As far as how minor healerless runs are or remain, this is kind of like arguing that it's ok when your air container fails because it only happens once in a while. There's still a long term problem with your air conditioner whether you want to acknowledge it or not.
And the thing is, it isn't just hardcore. Two days in a row I've gotten Tender Valley on Expert and the healer/other DPS died to the Greatest Labyrinth. The boss has too much health at that point for a job with little mitigation like BLM to survive all 45%. So what happened both times? We had a WAR who didn' just restart and kept going after I eventually died. Maybe it's anecdotal but I feel like I've seen that entirely too much this expansion and read too many comments, posts or threads about it. Frankly I'm tired of myriad easily solved problems this game has and I unsubbed today actually.
And before someone says it, yes I left and took the penalty. That's ridiculous. Players shouldn't incur penalties because the dev team can't design a game right.
To be fair Savage was tuned just fine DPS wise. They just didn't have time to adjust and retest the Savage numbers after they buffed the DPS of jobs at launch and they apologised for it. That wont be the norm going forward this expansion.
Was that the fight where they said the devs that tested the fight handled it fairly easy so they tweaked the numbers?
Lol isn't that low key the definition of over tunning? That was my point no matter what people will complain and be upset about something short from sheer perfection. Even then I am not sure.