Originally Posted by
Archwizard
Optimally (as is entirely the point of the change), though given they shrank Delirium and Inner Release to 3 each when they originally had the same timer, I don't have high hopes they care to faithfully recreate the "optimal" alignment.
Though I suppose those are a different case, given that a potency adjustment to the skills they affect to account for reduced casts-per-minute would have resolved those two, which is harder when Blood Weapon doesn't directly impact any skills...
That said, to preserve it overall, it'd be easier for them to have Delirium replace Blood Weapon, go up to 4 stacks and increase to 900 MP/hit, kill bloat at the same time. But, I shouldn't speculate further lest we get hopes up.