That was a friend of mine. I apologize for the trouble he caused on his behalf. He started being a bit of a turd since he dc'd during Ixion earlier and I should've pushed him to just take a break for a while.
Keep tanking. Never let the creeps win. Whatever arrogant self-regard and lack of empathy that lets them believe they can treat a fellow human being like this, will be repaid in kind in a thousand small ways throughout their lives. It's guilt-free schadenfreude for you.
Ah I see....well we all have bad moods so he can be forgiven of course. Hopefully he doesn't do that to any other groups anymore cause it is pretty rude to lock yourself out of a boss fight purposefully no matter the circumstances :/
Thank you for the apology on his behalf even though you didn't have to :)
I’m normally not someone who shared Duty Finder stories, because i tend to go about my business and deal with anything that comes my way (both good and bad) with a sense of humor. However, last night’s EX Roulette and the “The Sirensong Sea” (Level 61) dungeon were kind of special.
I started of queuing up for the EX Roulette with my Paladin job when i logged into the game. When i was loading into the dungeon and greeting my fellow party members, a friend of my shouted “No! Don’t!” through the linkshell and that’s when it hit me. The daily server reboot measurement…
I totally forgot about it, because i didn’t get the system message about the reset yet. (>_<; ) I looked at the clock and we had a little over 20 minutes left to clear the dungeon. The rest of the group confirmed it and said “OMG! We are in! Quick! Let’s try and clear this!”.
I braced myself and pulled as much as i could, which meant going from wall to wall whenever i could and when i knew that we’d get 3 to 4 packs of mobs i’d split them up into 2 pulls. The enemies were hitting like trucks and our healer was doing everything she could to keep me alive, using clemency whenever i was starting to get into trouble.
We were all going all out, pushing our limits and it felt awesome! We only had 4 minutes until they would start shutting down the server when we reached the last boss of the dungeon. It was nerve wrecking to see those minutes pass by. (^_^; )
We managed to clear the dungeon, 1 minute passed the scheduled reset time and the sigh of relief me and my party let out made it all worth it. Guys, if you remember this run from yesterday, you were awesome. It was a pleasure tanking for your guys. /easternbow
After the reset, i queued up for a “The Sirensong Sea” (Level 61) dungeon in order to level up my healer. We had a group consisting of a Warrior, Samurai, Red Mage and myself as a White Mage. After leaving the ship at the beginning of the dungeon, our Warrior tank disconnected. After a few minutes, our Samurai asked if we would like to try continuing while we’re waiting for our Warrior friend to reconnect. Even if we would only clear some trash packs along the way.
I figured, sure, why not? Let’s see how far we can get. We didn’t take too many risks, but pulling everything nice and easy, 1 pack at a time. Slowly but surely we progressed through the dungeon from pack to pack, clearing the first boss with relative ease. Hate bounced between the Samurai and the Red Mage and there were plenty of butt clenching moments where either of our HP bars plummeted to below 10%.
After arriving at the 2nd boss, our Samurai said that we’ve reached our limit and that we should look for a replacement tank. I replied, by saying: “Nah, we haven’t reached our limit yet. I think we can make it all the way to the last boss. The mini boss at the end might prove to be a challenge, but i think we can make it”.
So, we pulled the 2nd boss and cleared it with relative ease as well (butt clenching moments included).
The first moment we wiped, was at the 2nd pull in the “prison cell”-section with the “Dual coffer”-guy and the zombies accompanying him. Those proved too much to handle with 2 DPS and a healer. The damage we took was too much to heal.
So, we wiped, returned to that spot and instead of pulling the “Dual coffer”-guy, i pulled the zombie that closest by on the right side of the room. That resulted in me pulling only half of the remaining zombies and the “Dual coffer”-guy. That was enough to make it manageable.
Finally at the last boss, we met our match. The boss dealt a 20k+ Head butt it it’s focus target without a cast bar, which would one shot each of us. Since i didn’t have a stoneskin or any other kind of barrier, we couldn’t prevent being killed in the end.
Our Warrior friend still hadn’t returned, so we ended up kicking him from the party and looked for a replacement tank (who joined us within a minute). It was smooth sailing from there. But, our 3-man adventure through “The Sirensong Sea” was really fun and a lot more exciting than a regular run.
So, Mez & Lulu, if you are reading this, thanks for a very fun run and exciting run. /easternbow
Well, tbh to rezz "as soon as possible" is more often than not a reason for a wipe (or at least another dead player). Especially if you don't know a fight, let dead people lie on floor unless you're 100% sure that no heal GCD is needed to keep other players up.
The dps check on the adds is not hard, still another dps dead is a lot more worse than the one player being already dead not being rezzed asap (with death penalty and almost no ressources like mp after rezz anyway).
Not saying that in your case the rezz was wrong or dangerous, just a general Assertion.
Also you don't have to shield raised players like back in HW/ARR, because they don't lose any VIT anymore. Sure, protect has to be applied again at some point and the player needs to be healed, but a stoneskin (wait, what is a stoneskin? #stormblood) or an extra adlo is unnecessary.
Just finished getting my second character through the main story quests for Stormblood and it was just as amazing as the first time.
Just did the final fight for the second time, and with the the whining I was a little worried. I wiped about two times the first time I did it with my main, and this time we wiped once. Had a great group, and the fight is absolutely amazing.
Can't wait to do it again!~
I can't seem to win in DF 70 roulettes lately...
When I queued as Tank, I get horrid single target in big pulled DPS. (the one they hit was at 15% while the rest was about to be burned down by the other Dps and Healer...)
When I queued as DPS, I get single pulled tank (Temple of fist, the roaming tiger? they pulled that one alone...)
When I queued as Healer, I get either one of the above, big pulled tank with no cd and 123 only Dps (yes they still exist)
Before anyone say "they are new" no sprout, no bonus pop up...
I missed the first week players of Stormblood...
Edit post:
That's it i'm done tanking until next game patch... I can't stand the horrendous skills some players have in DF any longer...
7 seconds countdown before pull on Lakshi/SusaNOPE. Seriously, where does the meme come from
Summoner in Doma Castle never used ruin 1 or 3, only used Ruin 2 and Ruin 4 procs. Went straight from Dreadwyrm trance to deathflare, and would burn through all their aetherflows asap.
Tired as i am, and knowing people's unwillingness to learn, i decided to keep quiet and seethe about our annoyingly long run.
I will admit my own derpings here. I was doing my daily Expert roulette, and I go Ala Mhigo. I actually forgot that was even part of the expert list because I usually get The Temple of Fist. Even though it was only my second time there, I was like sure why not. Everything was going until the Zenos fight where I don't know what was going on with me. I was derping up like crazy with all his slash aoes hitting me even though I was trying to dodge them. I died, and I got raised like 3 times with all the stupid aoes. I honestly don't know what was wrong with me that fight.
In the end though, it was only the warrior tank that was alive, and he beat zenos down from 5% health. If anyone reading this was in that group, I do apologize for my incompetence during that fight. I am not usually that bad I promise you. lolz
50 minute dps queue, get into dungeon, second pull, healer dc, tank abandon, loljoininprogress.
Wait, this thread is the vent thread, not the "oh look, its a regular dungeon" thread.
Just had a fairly pleasant jaunt through Temple of the Fist, but had a groan worthy moment right at the end.
Tank doing good pulls, damage not abysmal, healer on top of heals, getting hit by one too many of the positional attacks on the 2nd boss cause at some point we all end up tunnel visioning and forget to check for Killer Instinct or derp on the Star/Port and Fore/Aft at least once in a while, that kind of thing.
We get to the orb phase at the final boss...and the healer manages to run around and snag 6 stacks (3 or 4 where orbs I was trying to get, so instead of 7-8 stacks I ended up with 4).
I'm thinking "Well cool, I guess they want to up their damage output for the remainder of the fight, help finish it a bit faster, good on them."
Which then becomes...
"...I'm not seeing any damage spells from them? Are they going? No...no...wait...was that an Assize? I guess they did some damage, heh."
I'm all for anyone grabbing those orbs if they feel the need, especially if it's about to reach the boss. Sprinting ahead of an already sprinting DPS to get them and then sitting on your stacks like they're a stack of pillows, on the other hand, is just silly.
I cleared Susano EX. A bow dropped.
Don't be a dummy like me and leave before you actually get your desired weapon, don't assume you already got it just because the OTHER loot that dropped got distributed first.
(...This is a recurring problem with me, I did the exact same thing with the mount from A12S a few months ago when everyone else in the party already had it...)
Bardem's Mettle, I was leveling Samurai. We get to the first boss, and do the mechanics as normal. When I get targeted by the distance based mechanic, when I was running from it, the healer rescued me next to the boss right before it went off, and I died. Normally that would irritate me, but for some reason, I just found it really funny. I was like, "I guess that's what DPS gets for telling healers to DPS more."
Instant Karma
This is for anyone that watches cutscenes on their first run through a dungeon.
The story so far...
Queued up for my first Kugane Castle.
Pretty uneventful run other then I died once to the first boss mechanics.
Get to the final boss, watch cutscene and the tank decides to immediately pull because PRO...
Tank RED,
Not so Innocent's GREEN
http://imgur.com/a/FLmjB
So my most recent Sirensong run is this:
Tank: Paladin
Healer: AST
DPS: Red Mage (myself) and Black Mage
All is normal up till the second boss. The healer, who had been keeping pace with us, gets locked out of the fight.
I notice this as after the first room wide AoE no one is being healed and the tank is at half health. So I go into emergency healer mode and we get through the fight with no deaths.
We wait for the healer to respond after the fight, it appeared they had alt-tabbed while waiting for us to die. We eventually decide to move on, with me being the healer and the tank not doing big pulls. Eventually the healer just disappears, booted. Either they were kicked by the system automatically for being afk or they decided to leave I do not know. We get a replacement healer in time for the miniboss and last boss.
I have no clue what happened, but hey, Ghido dropped and I rolled a 98 and won him.
Lakshmi, went to PF and was feeling like I wanted to help someone clear. Joined a Clear PT. Had macros ready:
1) Use Vril
2) Use Vril get to markers.
3) Refresh your Vril.
Now whenever we go to the confusion part. I told them multiple times where to go and everytime they went and clumped on one side together and i couldn't belueve it.
Then when people left, they had the nerve to make PF say farm and the 1 other tank and blm poor souls sat it through with me. We explained everytime but still wouldn't listen.
After 7-8th wipe I decided to bounce.
rip
Sorry to the guys Sastasha HM today, I was the healer.... someone turned up at the door, people were shouting at me to get it (you know when you're gaming, people know you are yet they still interupt you at the worst possible moment? Yeah that... despite me telling them I was gaming on my healer >.< ), then I dc'd... meanwhile in the dungeon, dps and tank were taking a smacking, I felt so bad :(
I love your willingness to help but some RDM are taking it too far. I did lvl 65 dungeon the other day and had a RDM healing the tank whenever his health dropped to 50%. I specifically use Bene in that place for DPS purposes and for many of the early pulls I was undoubtable DPSing higher than this guy.
To be fair he totally would have had me on HPS, but I think he forgot he was DPS.
He chilled after I told him I was on top of it just looking to maximize DPS uptime, said he had some poor DF healers and just didn't want to wipe again.
Poor RDM, it's the new SMN :(
So I had the misfortune of getting what was a premade in Levelling Roulette, and in the basement section of Haukke I attacked a couple of targets the tank hadn't marked (wasn't quick enough on the draw to switch targets). He immediately began to criticize me (as RDM at the time) and I offered that maybe he needed to weave a couple more Flashes into his routine at this level to keep aggro. And keep in mind, I was using Diversion and Lucid Dreaming on cooldown because even when I was attacking the marked targets, he was losing aggro to me.
Oh, woe betide me. Constructive criticism makes me a "rude c**t", a "keyboard warrior" and so on and so forth. So he and his guildmates from Siren sit down and wait for the 15 minute timer to count down before kicking me, also telling me that I'm a "s**t RDM" in the process as a parting shot. Like a Job that's been out for 2 weeks has any real professionals at this point.
I don't claim to be a pro-healer, but I make a solid effort. All I want to see are groups that aren't impatient or ruined by ego-strokers. I've been leveling SCH from 60-70 even though I have WHM at 70 at and it works really well even though it isn't flashy. SCH has taken a nerf but it seems to usually do OK in dungeons. I could get more XP from other sources but I decide to run a few times in Bardam even though I've collected my daily bonus since queues for dps are so long. Had a couple of fun runs, then a tank and a dps are in a group and watch the full cutscene. I figure it will be a slower run but one where two players get their clear.
Nope, tank stopped at first group of mobs and set up camp so I throw on Shadowflare, then the tank moves them out and runs and collects more mobs while I try to catch up to the group. He melts pretty fast, then asks "Can't hand it?" I had a smartass reply ready ("No I guess you can't") but I refrain. I wished I had been able to get that Lustrate faster but it didn't happen.
So I respawn, and I need time to cast Aetheflow, summon Eos, reapply Prot--
Nope tank is at first pull again, so I stop and try to use Physick and to heal the tank but the group is already wiping. And the mobs get pulled back to the starting area killing a DPS who just respawned.
The run could be saved if the few mobs are grabbed and people can apply their buffs, but the tank says "#@$% this" and stands there letting people die. Finally he leaves, and the other two dps give up (don't blame them) and walk out of the exit.
If you aren't willing to work with people of different approaches, skill levels, game-play experience, and so on, then don't queue for Duty Finder. I try to accommodate other people as much as I can, and sometimes I fail at it because I make mistakes or get overwhelmed from time to time, but the one thing I don't accommodate is someone in the group being an a complete jerk.
(Oh and I forgot that after the first wipe one dps asked for a second because their kid was yelling. I feel bad I couldn't keep us up and that you came back to that debacle by the entrance. My apologies.)
EDIT: OK, well did another run of Bardam, tank wanted to pull big but he wasn't as hard to keep up. Had one trash wipe where the AoE was all over the place but otherwise the trash went fine for big pulls. For some reason I got penalized frequently on the second boss even though on my screen it looked like I was out of the AoE,and sadly at one point someone moved the mobile ring into me, but it was OK but we cleared on first try. Two BRD for dps so I tried to keep us up on last boss and rez the dead but eventually we wiped. Second try went really well, so yay for improvement and a clear, right? Nope, tank had to tell us that everyone but him was terrible before leaving.
So, despite having a big puller for my first Bardam (kept her up) and a small puller with new to dungeon on second run that went well (got three coms), I apparently am terrible. I think I am done with DF for the day. I already know I'm not great, so, thanks for back to back insults. (Interesting they were both WAR). Note: I'm not mad, just tired of the people who can't chill in a pug. I mean, it's a pug. Every group I've done a free run for today in Bardam has been amazing for a pug. So good job and forward to *every other* player I ran with today who covered for me when I goofed, took advice that was offered, and ran for fun and for clear. To the WARs, no worries. Blacklist means we won't be together again.
Sorry you had to deal with that. I understand why a tank would be mad at dps pulls. But to sit and pout as a group? Wow. And I won't lie. One of the reasons I sometimes take an extended break from this game is DF and the b.s. that goes on from all roles. I don't want to let down good players in DF and I get bored listening to the "pros" tell the rest of us we need to git gud, so running into people who want to generate drama is a definite turn-off.
Our whole group falls off the edge ASAP, except for myself (AST) and the other healer (WHM). The two of us cleared Titan Extreme while our party cheered us on lol no pony drop :(
So I've got a few new stories, one bad and one good. Both times running with a friend and an FC mate.
After having leveled AST, my friend fell in love with healing and wanted to try a different one (note, this is the same friend I mentioned in a previous story, she has bad anxiety issues at times). So, she tried SCH because she already had SMN at 60 too. Geared her up, got her skills and so we started leveling it. Today, for leveling roulette, we ended up in Sohm Al. Me and FC mate as RDM, my friend as SCH and a pug DRK.
Right at the start, my warning bells went off. Big pulls, or at least as big as you can possibly get them before hitting a barrier. Now it would be fine if the tank was using cooldowns, but he was melting like butter in a hot pan. We managed the first pull, but then we wiped on the second. My friend spoke up about it, tank says he never died in the dungeon in a way that made me read it like 'suck it up'. So, that was strike two. He did the same thing again and that when I noticed he wasn't using cooldowns *at all*. At this point my friend was stressing out from the crap going down and I reassured her that it wasn't her fault, it was the tank for being a jackass. I spoke up about his lack of cooldown usage, and he was like 'pulling big so I can have a smoke'. wtf? I replied with 'do your damn job', he replied with 'lolnope'. Initiated a kick, bye bye jerk. We took on the first boss with just the three of us before we were joined by a very kind Pally and the run continued on smoothly.
We did level 50/60 next because I needed a little more xp to hit lvl 62. We landed in the Antitower with a new, but talkative DRK, which I like to see (talkative players, I mean). With him being new, and his gear barely passing the min Ilvl, we all outgeared him by a massive amount. I really gave him points for trying, especially after we as a group apologized for all the bouncing of aggro that went on. He actually thought it was because he was doing poorly, while it was the complete opposite. It's just really hard for a ilvl200 DRK to keep aggro on ilvl255-270 RDM's, even when we were using Diversion and Lucid Dreaming. The run went smoothly regardless because RDM dps is just absolute nuts. We also figured out that Embolden, the party attack buff that RDM's get, stacks. That was fun to experiment with, I'll admit.
So shoutout to that tank for being willing to put up with us! If we didn't talk like we did it would've been a horrible first run of that dungeon.
So for Royal Menagerie, I got together a PF party, clearly stating that it was a first-timer run.
A few wipes later, people start ditching without a word. Note that none of the people who left, bothered to even remotely explain the mechanics. I got together a second PF party and, now with first-hand knowledge of the mechanics, cleared it with no problems.
And now that I'm finally done with 4.0 MSQ, I just want to say: FF XIV would be great as a single-player, offline game. The worst thing about this game is just the other players in it, and the fact that you sometimes absolutely have to rely on them to get stuff done. I just had so much fun going through the MSQ on my own, even when the story and characters really frustrated me. Seriously, if SE chooses to remake FF XIV for single-player one day, I would be the first in line to buy it.
But since this is about DF, here's one: Trials roulette as PLD, I'm dropped into a Steps of Faith with newbie bonus. From the other PLD. I started typing out some mechanics + strategy explanations, but the newbie PLD decided to pull and completely ignore all of my instructions.
Despite missing two dragonkillers on a row, we cleared on the first try. I'm just... so sad now, that a trial that was actually interesting and unique, has had to be nerfed so much so that it no longer requires anything even remotely resembling strategy or teamwork.
100 percent agreed mrreow! Trying to finish 2.0 ARR with so many cut scenes in the middle of the instances is terrible design decision; players just leave you behind because they are too much in a rush. Story quests should only be solo instances. It's that way in PSO2 and it works wonderfully there so that way you don't have to wait on other people or them getting mad at you for not skipping the cut scenes. And yes topic related because it was duty finder and its what happens when I use the duty finder. I'm not one to skip cut scenes sine I want to experience the story how it was intended, not by reading a silly thing in the inn. At least the waits weren't that long, lel. Praetorium I didn't even do technically because too many cut scenes lol.
For me as RDM healing is more of an emergency measure, mostly to make sure the healer stays alive. I've had some lazy healers who just... let themselves stay low on HP when I know the big room wide aoe is coming up on the boss's rotation. They usually eventually get fully active on their job. One of my recent ones (again in sirensong) was like that. Me and the Paladin tank were covering a fair bit of the early healing when our healer got greedy with his DPS. Afterwards he never gave us any cause to do anything other then our jobs and still kept up on his DPS.
Woohoo, tried to finish the final new trial for 4.0 several days ago, had patience DF groups and yet still wiped. Two groups. Finally tried again tonight. First group ran out of time, then wow all of the "cut-scene" people in the second party...
... who made it to the second platform first try then cleared on second.
The bright side of the DF.
Congrats and thanks to everyone in that group :)
Got Ala Mhigo for Expert.
I was on AST and I got a DRK as my tank with near minimum item level gear.
DRK wants to double pull, but he never used a single mitigation cooldown the entire run and died two times on double pulls even though I am geared. Spam Benefic II on him and his HP just kept dropping till he decided to pop living dead and I already blew most of my healing cooldowns on him during the first part of the pull so I couldn't top him off to save him either all my stuff was gone no Largesse, no Lightspeed, no Essential Dignity, no cards. So I gave up and let him die.
I tell him "if you are going to double pull you have to use defensive cooldowns" IE: Rampart/Shadow Wall
Tank says.......wait for it....
"not really"
and
"i don't need them if you would just heal me"
WHY?!
If I am following right behind you and you double pull and you are at 10% life left by the time I can hit Largesse to start healing after you have hate on all mobs...you shouldn't be double pulling and maybe you should be using defensive cooldowns you know since you aren't max item level for this dungeon AND it is sync'd down anyway so you cannot overgear Ala Mhigo.
I mean...if you can say "not really" then I guess I don't need to use any of my healing cooldowns either? You'll definitely die even more then, but hey if you don't have to use cooldowns then I don't right? Who cares if you die because of it. /shrug
I agree too 100%, I would totally buy that! After yesterday, I was teasy as hell, probably because I usually play healer so could really feel for the healers in these situations.... me playing as DPS, three different dungeons where the tank and other dps where too busy burning down the boss to catch any adds that where smacking on the healer. I set Garuda on them and used physick, to be fair other dps did deal with other mechanics well, and I know sometimes you can ignore the adds in some situations... but for goodness sake, a dead healer can't heal no-one, and it's ingrained in me to protect the healer. I was getting really annoyed and thought I'd better quit running dungeons for the day before I reamed anyone out in party chat :/
Some people need to chill, lol. Got Ala Mhigo in today's Expert Roulette, and just before the end boss the RDM goes berserk at me (DRG) because an items-not-gear chest randomly dropped a few Grade VIs into my inventory.
A few hours ago in the Royal Menagerie. Many of of us are brand new to the duty.
1st attempt: Wipe by tidal wave. A good laugh was had by all
2nd or 3rd attempt: We reach the lower platform but wipe right after
Each subsequent attempt we're showing improvement, and more consistent effort. Everyone remains positive and friendly. The best we got was 15% before wiping to 9 minutes left. At that point we decide we probably don't have enough time and decide to abandon.
My next DF has a group mostly of people who haven't cleared, but understand the mechanics well enough. We get a clear on our 3rd attempt. Much celebrating was had by all.
https://frinkiac.com/video/S06E10/jh...BjzOLkKBc=.gif
I really wish they wouldn't sync same lv dungeons. Why must we be reduced in strength for dungeons that are the same lv as we are???? Let us smash through old content! Show us that the eternal grind for better gear is not just a hamster wheel of fake progress that gets us nowhere except with the most current content! Let us take revenge on old bosses that used to trouble and wipe us when they were new. Make the dungeons faster for experienced players and easier for new players! Don't cripple us and say it's for our own good!!
Happens all the time in wow, they just try their best and be glad things die fast, and stronger dps can take hits better if they do pull hate. In fact, it happens all the time in low lv dungeons in FF14 already...don't tell me you've never pulled mobs off of a
Shout out to the trio from Coeurl that I just ran Shisui with. It was a fun run, and I am sad that I could only comm one of you. I hope you get your battle bikini soon little tank~ XD 10/10 Gotta say I've had mostly great groups this expansion.
First time in Sus reg. I didn't read up on the fight since I am not end game and know I can learn pretty quick. Died a few times due to not knowing the mechanics of the aoes first attempt. get flamed for "not knowing the fight" second attempt, I flubbed and didn't know about bunching up to spread damage and didn't go to the group. before we could do a third attempt a vote abandon was done. I qued back up and one shotted Sus. I didn't mess up mechanics once that third try with a new group and actually volunteered to play the cup game.
Moral of the story? Don't vote abandon, the time you spend in que waiting for another group could be longer.