Because it's filled with bad nasty rude self-centered people, myself included.
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I've definitely had some intense back and forths before with some people (Hi, Ren, how you doin?) But in this thread I've been very patient with people and the only time I've said anything even remotely snarky was at people who literally came in guns blazing, or lashed out at me.
Okay I’m gonna try to bring this back to healers here by connecting the feedback we have been offering to the design of what they gave us in DT as an example of why we think we continue to be ignored. Note the feedback I’m using here might not be 100% the most common feedback I’m just trying to paint a picture
WHM- high end feedback- excessive focus on glare spam and a lack of mitigation- squares response- add in another mitigation that is tied to your current mitigation when the feedback is that WHM’s mitigation is too long and inflexible. Tying caress to temperance benefits nobody. As for damage POM gives you 2 extra GCD casts, so 3 glare 4’s that are only pressed under POM amount to a change in one GCD
WHM- casual feedback- too much focus on damage and not enough healing- completely unchanged from EW
SCH- high end feedback- boring DPS rotation and a loss of identity to SGE- squares response- add in a single oGCD damage option every 2 minutes and give one of its most requested skills (miasma 2) to its counterpart that people are already unhappy is encroaching on its identity. Also giving it a massive buff to recitation nobody asked for and a capstone that doesn’t play into its strengths and completely is at odds with its lore when its lore is already tenuous
Casual feedback- skill conflict gives too high of a skill floor- completely unchanged
AST- high end feedback- high APM is good but it can be a bit unwieldy especially on controller and it’s annoying having to tie the only movement tool we have to maximising burst. Also not as problematic as WHM but also lacks mitigation- squares response- nuke the card system from orbit and give it 4 extra charges of flavoured energy drain. Still doesn’t fix controller problem and mitigation is again tied to long CD of another mitigation
Casual feedback- cards are too confusing to remember- unchanged (if anything it got worse)
SGE- high end feedback- literally zero optimisation potential, its floor is its ceiling, also why do we have so many regens in a shield healer and im getting squashed by SCH in mitigation potential- squares response- here is some damage options you literally cannot optimise around, they are the most rigid way we could add some damage options. Also we heard you wanted pankardia instead of physis, well here is fake pankardia that gives you another regen but doesn’t help your shielding.
Casual feedback- job is poorly explained, skills don’t make a lot of sense and addersting encourages bad play- unchanged
Do you see why we have problems. Our feedback either seems to not get acted on or it gets twisted in weird ways that end up making it worse than nothing. Absolutely nobody who asked for pankardia wanted whatever the hell philosophia is for example. This is why we are tired, our feedback is going nowhere
I know I've had my snarky moments, a lot of it because of people being dismissive, elitist, or regurgitating old talking points.
Despite that I at least try to point out where an argument doesn't hold up, point out double-standards, and as long as someone is cordial, or at least just neutral, I try to respond in kind. Doesn't always work, topics like this get heated, but I try to when I can.
I also lose concentration from time to time and can't remember which button was responsible for which skill.
im easily overwhelmed but the thing is, and you shouldn't let this discourage you, that as long as you keep playing the game and start stepping out of your comfort zone every now and then, it will get better. All beginnings are hard and sometimes it seems insurmountable, but i still believe that you can do ex trails and savage.
due to my limitations, i always start over when new skills are added and as soon as i understand a mechanic i need a mnemonic for it. for example the limit cut in P2s was "4 and 2, I'm staying with you. 3 and 1, I'm gone." I can't react quickly enough otherwise.
I've accepted that i need longer for a lot of things and went from dungeons to normal raids and then started doing ex-trails. Then came Savage and that's my current limit, but that's okay with me. it took a lot of time and patience and now i do what i enjoy as long as it's fun.
i still get incredibly nervous when new content comes out and/or classes get changed. whether it's a dungeon or new skills, it stresses me out a lot because i know i won't be able to adapt as quickly as i should but over the years it's gotten a little better. i don't panic as easily anymore.
https://i.postimg.cc/rFMf1mT6/IMG-1820.jpg
Here’s an example of a single digit grey AST on P12SP2, it’s still overwhelmingly malefic and combust
https://youtu.be/JPA9bKz2meI
Warrior players be like Eric Cartman, and then wonder why people don't like playing with them.