Remember people, always be sure to read the thread before replying or you look like this jackass.
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Didnt SE cut skills and streamline rotations to prevent, poor DPS?
There have been countless times where I will be in a simple duty roulette expert and the dps will be so bad you think its just me and the healer fighting. But as long as everyone is having fun in the same dungeon that we have ran for the 50+ times its ok for DPS to be bad.
SE cannot scale common content to account for terrible players. If they did then everything would be brain dead easy and boring.
^ sigh, is it possible to have an discussion on the forum without assuming that someone who disagrees is at the extreme opposite position?
Sarcasm: Are you saying we should treat all poor performers like lazy adult vets?!?!!
All I am saying, is that before you hold someone accountable for "lazy play", make sure you have evidence that they are actually engaging in lazy play. For example, you had mentioned that one of the datapoints you distinguish between laziness and sincere effort is level. The value of "level" is not a value that can be used to determine this whatsoever, so it isn't fair to use that data-point when making this determination.
If you have no evidence, you are just guessing. You agreed earlier that we should be tolerant of people who are poor solely due to lack of knowledge. However, "your feeling about them" is a poor standard to be used to distinguish between the two because you cant realistically know when you've crossed the line. And if you can't tell whether or not you've crossed the line, how do you hold yourself accountable?
Yea controller users dont have any hotbar space issues. And if they wanted to they would have gone the pvp route with certain combos to be placed in 1 button taking only 1 hotbar space. So I dont think space was a real issue. PS users barely use 2 hotbars for skills, I use 3 and that is because the 3rd one is for macros and emotes.
I think they tried to solve a problem they couldnt solve. Unless other people have noticed an increase in the quality of players.
I understand this is directed at HyoMin but I can't not answer such a loaded, rhetorical question.
First off with effort being a measure of laziness (or lack thereof) I make sure to always put in the amount of effort I'd require of a party member or more. I try my best with every dungeon.
In terms of measuring this in others all you need is basic human interaction. The timeline looks something like this...
See a player performing exceedingly poorly.
Make suggestions as to how they can improve.
Gague their reaction to said advice.
Did they acknowledge that advice in chat? Did they start to apply that advice to their playing? If so awesome, problem solved. If not I assume they don't have interest in improving.
I don't see why this is such a hard thing to understand.