Yeah, it was around the time they were still sorting everything out shortly after JP Beta, since it was supposed to have small proficiency in everything being the 'Jack of all Trades" excluding obvious choices like Axes etc.
Printable View
Rapiers and pistols would be fitting for musketeers/red mages.
It's too bad the armory system won't allow for a choice of weapons.
Edit: unless RDM was allowed to dual wield them instead of using a shield. (This would kill any hopes of RDM's tanking out-right)
The thread just lost a couple pages... lol
Here is the biggest thing IMO I think xi did way better than xiv is doing: creating a sense of national pride. The cities in xiv are gorgeous, more so than even the ones I came to love in xi, but they are utterly devoid of character. If you need proof then look no further than how quickly after launch everyone just began using uldah as a hub. Certainly I understand the multiple factors that play into why this happened, but I couldn't help but feel like this could have easily been avoided by creating a system that had players investing in their home country. Conquest was awesome but I am not looking for a cut and paste system of it in xiv. What they could do is have teams from each city that players can sign up for to be on that pvp against players from the other cities. Maybe incorporate gc seal standings in for each city each week for those that don't like pvp and offer npc items that are only available to the winning city each week. There really is no shortage of ways to do things like this, and somehow the original dev team chose none of them. I love Limsa, and only wish SE would show effort that reflects how much love they have for the things they created.
Aaaaannndd end rant -
Noticed that.. :D
Anyhow, I'd like to see some longer quests like the explorer's etching quest in FFXI -- something that requires you to travel to all corners of the map, but can't be done in a day. ('Livin' on a Prayer' was along the lines of what I'm thinking of, but make it take much longer to finish)
Make the reward something benign yet relevant, like a globe or framed map for your house.
I think they intended GC to do that. But without a central hub city like Jeuno, everyone just picked the most convenient one of the three starting city-states and hung out there.
Content Finder + linked AH (this confirmed?) + Player Housing, is the main plan to battle this in ARR.
If they really want people to hang out in their home town, they can do it best by adding the following:
- More lively cities - NPCs bustling about.
- More guild-centric content - creating 'request boards' where players can post orders and rewards for crafting and gathering.
- Restrict teleportation only to aetheryte you've physically visited before.
- Competition for control of regions (ala FFXI)
- Bonuses which are only active in regions you control (ala FFXI)
That's off the top of my head.
it still diversified people, it did it gear wise. no offense but people that want to rush threw can do it with others that want to rush threw it half naked. when people spend the 10-30k it took to gear up a little b4 say going to the dunes for first time and people say to others why the f' are you naked still then well it helps diversify lol. it's already more diverse then other mmo's where you usually end up leaving each tier zones in the best gear without trying.
you can't make people that take the time to play and gear up play with you, it won't happen. if anything they still will roll with people who play 10hrs a day rather then people who log in a few hours a week. why would someone pimp out in triple melds, get best gears in game, do 100's of hours of time and then party with half naked players in a party all day? i don't think they are elitist though some might be but i can see how they feel about it. people bitch at brd in ffxi back in day cause they only pt with best merit groups, but if you take the time to level a brd just for merit farming, and you have the best gears on any class for it. you dont' want to spend 2 or 4times the amount of time it would take for a group filled with like dressed players. and there isn't anything wrong with that. you save time on gearing, you waist some on slower leveling.
in the end though if they make everyone have the same sets of gear like mmo's like gw2 where you just spam a dungeon over and over for tokens and buy your crappy gear and then have nothing to do, the mmo's will die out and become a FTP. always having new gear to hunt is a good thing, situational are awesome, you can keep farming to diverse yourself from those who don't have them :)
how do FTP mmos fund themselves though? its a scare even with a game like GW2... what if they sold fewer then 100k copies... they would of been broke >.> and not released the game at all lol... FTP mmos are a huger risk then subscription MMOs even for investors... subscriptions are a solid thing that you know that your going to get paid when your waiting on box sells you don't know how your going to do >.>
sorry wasn't what i meant i rephrased that sentence ..mean ffxiv and any sub mmo will turn ftp cause of failure.