You refer to first timers in the low ARR dungeons or something?
IF so... they need time... also what is easy for you may be overwhelming for others untill they get used to it, go with patience...
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You refer to first timers in the low ARR dungeons or something?
IF so... they need time... also what is easy for you may be overwhelming for others untill they get used to it, go with patience...
I don't see anything wrong with tank pulling one or one group of mobs at a time. I don't want them to feel overwhelmed and die from it then cause the party to wipe from it.
I highly recommend Lucy Pyre’s video guide to tanking for any tank players who are still consistently doing really light dungeon pulls after reaching a high level.
Don’t like it when a DPS or healer pulls a few extra mobs from ahead? Beat them to it by pulling them first; problem solved.
Or be like me: in the event they do pull first, AoE what I can hit once then cycle through the aggro table and poke them with ranged atk one by one as I sprint my way to the next pack. They can take some beatingand they probably be sweating as they wait worryingly for me to take the aggro back. And nah, they won’t die :3cMajority of pullers also tend to be smart enough to pull their new friends to your AoE anyway once you’ve made your stop.
Besides, I like it to think: more damage they take = less damage I take. Kind of like having my own mobile shields momentarily. Bonus point if that puller is a melee dps who pops their Arm’s Length!
Yea, i mean its no big deal, but i pull certain rooms in such a way where i never have to stop and can run the straightest line possible to the last group before the wall. When dps pull ahead, i sometimes have to stop for a second or go through the trouble of a tab and a tomahawk.
The worst is when a dps wont pull a mob to the pack. At the end of the day its usually just easier if i stay ahead. A group of people on the same page would be most optimal, but depending on random pug dps to help me pull more optimally usually makes it less so.
Speaking as someone who mainly plays healer in group content; "Messy pulls" aren't really that big of a deal. I played last night with a newer tank that wasn't AoEing the entire time, or wasn't hitting everything, I don't know. But I would get a handful of mobs on me, the DPS would have a couple as well. Even groups that don't have those problems, if a DPS or healer gets tagged a few times while getting the mobs back to the tank it's not a big deal. Hell, DPS get an instant comm if they actually use Second Wind/Bloodbath in that scenario (I'm sure that will happen some day....).
I agree with you though, what IS a problem is DPS that don't pull the mobs they have to the tank. Tank should be paying attention and should be able to cycle to the enemy and pull it but it is much easier and better for the team if the DPS is paying attention and pulls it in to the tank.
If I'm healer and get some aggro, The first thing I do is run towards the tank in the hope he gets the aggro while i keep an eye on everybody's health. But nowadays i really don't care much to the behaviours of my team. Since they don't mess too much, I just want to finish the thing and get away with my game. I never expect perfection especialy from random players :)