WHM at least had Aero 2 and 3 to manage since they had different durations.
Losing Aero 3 and making Dia a 30s duration made the class so much braindead than it was
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More people are healing now than ever before.
More people are playing now than ever before, population is not a sign of good design (look at the lackluster state of Whm which is the most played healer yet the one that underperforms the most and is more complained about)
It's almost as if there was a huge population boom recently and they just added a new healing job, which would naturally result in more people healing just by raw numbers or something.
Not quite what I meant. I was referring specifically to the percentage of the playerbase presently playing healers, not the overall number of players. I would also note that the majority of these are not in fact sages.
1st: That is not known as anybody has data for that, the best we can do is guess and looking how even with Sage around healers are in heavy demand in endgame, have the fastest queues (at least from what I can say) and are the role most complained about on a consistent basis it seems unlikely
2nd: Population does not invalidate any of the complains healers are having as is not directly correlated with the job design, Blm is arguably the best designed job of the game and is the least popular caster and once again, Whm is the most lackluster and underperforming of all the healers and is the most popular
3rd: Having an ongoing 93 page thread about people leaving the role, something that neither dps or tanks have, should be an indication that things are not going well, people do not seem to settle with healing just use it as a side activity
It's just the never ending cycle on these threads. We argue with like 1 or 2 people every month about why healing is terrible, they eventually give up and disappear, and then we start the whole process all over again.
Someone always has an opinion as to why us Veteran Healers are wrong about a role we've played since early access for ARR when they just started in Shadowbringers or Endwalker.
Really? Because when I join PFs for savage lately as a Sage, everything fills up quickly except for a co-healer which usually takes 10ish minutes if not longer to get one. Sure it's easy to get them in roulettes because who's not going to say no to free gil and resources in exchange for 15-30 minutes of netflix? (unless you're one of the brave souls willing to gamble with main scenario roulette, in which case 2 episodes on netflix)
I completely stopped playing any healer job after ShB early access - 5.01 patch. One button spam was really boring, so I switched to Dragoon. Quite radical yeah, but it helped me find out I didn't really like playing DPS jobs that much to begin with. I tried tanking, but surprise, my favorite tank job was DRK -- it got zapped as well.
I decided to move back to healing with EW, and while they certainly didn't fix how boring the downtime still is, I have to admit it's atleast a little, little bit better.
I still believe it's completely self-inflicted wounds however. If we had SB kits, this expac would've been godtier for me. They still need to do something about WHM though, it's still wack after all this time.
I don't think quitting solved anything, frankly. I just wish I had the fun I used to have back with HW/SB kits.
That's the thing with quitting, you can't really do it to make a statement unless you can ensure most people will do it. And the forum population is completely dwarfed by the actual player population.
I just wish they would just talk about their intentions with healers. Even when they talked about them during the pre Media Tour live letter, it feels like it was out of necessity rather than anything else. Hell, Sage felt like it was shown up by not only Reaper, but Monk and Summoner too, and that is just sad.
I wouldn't say I've quit healing—it's more like I've yet to even touch a Healer in Endwalker, aside from two awful experiences trying out Sage. The entire kit feels bloated to the point of absurdity, even in level 60/70 dungeons and raids.
White Mage used to be my go to, but looking at the new abilities it gets, even it is starting to look bloated to me.
I circled the drain a few times but cannot say goodbye to scholar as it is my ARR main from beta. I have been playing redmage as a secondary job since SHB and I love it so I feel satisfied from keeping my healer main but also enjoying a dps lense on the game. So I think I have reached a harmony for myself.
What blows is I see a lot of parties trying to enforce a pure/barrier duo which is currently ridiculous because SGE/SCH is incredibly strong. The only fight where it makes sense is P3S, specifically wanting an AST who can just skip Death's Toll with Macrocosmos.
SGE+SCH is very strong, but overwriting each others shields feels terrible and wastes resources. In a PF environment, you're not as likely to get people saying "you shield this I'll shield that", particularly when you might need to chart that out 10 or 20 times over the course of a fight. Static are another story, where cohealers are more likely to at least communicate, if not have an actual spreadsheeting showing what mitigation is used where.
I mean I guess that would be an issue if barrier heals were an essential part of SCH or SGE gameplay, but they're not. E. Prognosis and especially E. Diagnosis are my two least useful heals next to Pepsis. I really only use it to mitigate really nasty raid-wides in Savage that can threaten to kill someone, but if we have a SCH, and they're on top of those, then I pretty much just don't cast my barriers because why would I? There's still prepull, and situations like ACT II or FoF where I'm separated from the other healer, but beyond those I just DPS instead and rely on my actually important heals.
Meanwhile what we get in exchange is: higher healer DPS, more mitigation, constant regens with no DPS loss, and Expedient. That's not to say that AST can't replace either and do a fantastic job with their toolset, but that the "Problem" of SCH/SGE is irrelevant.
Honestly because Sage's shields are so underwhelming, I tend to play Sage more as a regen healer between Kardion, Kerachole and Physis with Ixochole and Pneuma end up being the burst heals.
Hardly efficient use of Sage's healing kit, but for about 95% of the duties I did sage with as I levelled it, that was all I needed. Dirt cheap overaly strong aoe healing that didn't interrupt the constant press of my circle button whether aoe or single target (my dosis is mapped to R2-O and Dykrasia L2-O) against the pitiful amounts of incoming damage.
In savage a similar thing occurs only I toss in Panhaima and Holos once in a while. Eukrasian Diagnosis in p2s is purely so I gain Toxikon stacks during limit cut mechanic for when the group has to stretch their legs near the end of the fight.
One other exception: I used Panheima vs zodiark extreme for one or two of the styx depending on the group dps
I'm pretty much not playing sage now I finished levelling it. The standard start of expansion mess where I got to actually use some of my heals is pretty much over and with it so is my interest in Sage.
I love seeing WHM party leaders excluding AST in P1 or P2s. Sure, turn down the healer that can almost solo heal the fight for you and bring a SCH who pays tax on their aether heals. You can be the tax comp.
To be fair, if both healers are spamming Shields it wouldn't matter if they were Pure + Shield instead, they'd just be spamming Medica II overheals. I have seen some absolutely dreadful WHM + Shield comps in PF, so that issue isn't really solved by restricting role. You're in trouble regardless if you get 2 GCD heal spammers.
There's also a reasonable chance that if a shield healer joins a PF knowing their co-heal is also a shield healer, they'll know what they're doing. Inexperienced players would avoid that party like the plague.
Holos, Panhaima, and Pneuma are all examples of good heals you want to hold onto in Savage. We have consistent healing in our Addersgall, Kardia, and Physis II, so we're able to largely keep the party healthy with those alone. Meanwhile, Holos, Panhaima, and Pnuema can be planned around having them ready for specific mechanics. The more familiar you get with the fight, the more you can use those heals as well, because you start memorizing the rhythm of the fight more.
I'm not talking about that extreme. It can be as simple as "for the 8 major mechanics of the fight, each healer tries to put up a GCD shield" that can make things uncomfortable - and that's hardly spamming. Or, alternatively, each healer assumes the other healer will shield and so doesn't.
Basically, healers can be competent and it can still be a problem that can push people towards a more traditional setup in pugs.
Well, if we're talking about savage, then all you have to do is have a 15 second conversation with your cohealer. You could argue that some players still wont' do that, but that's user error, not a design flaw. Jennifer's apathetic inability to say "hey, you're a Sage, I'm a Scholar, let me handle the barriers for raidwides" is not a valid criticism of the system. If it's not savage, then it really doesn't matter anyway.
Worst case: both healers use a GCD shield each and wasted a GCD; that's hardly what I would call problematic, let alone reason enough to stick to a regen/ shield over dbl shield comp.
Succor and EProg shield are about the same and raidwides aren't balanced around a crit Spreadlo. It's not a problem, it's just PF being extremely stubborn about some things for no good reason such as locking comp to double melee, excluding double classes that don't interfer with each other for raid buffs, willing to take double regen but double shield is somehow cursed.
A competent healer will never be a problem in this scenario.
idk what the current discourse is but man, I love the healer gcd change xD
Now every healer has the power of AST slide casting and weaving. It's so nice... Also I damn love Sage. Such a fun and chill class. Overall I'm really happy with the healer changes this Expac!!!
I feel like double regen is the one you don't want to have in savage, at least not at lower ilvls. Savage requires a lot of mitigation which WHM just can't keep up with. Double AST might be able to though with good communication, but the overlapping raid buffs would not be ideal.
I mean, you two and Liam can argue that all you like. I'm not saying I'm favor of traditional setups in pugs. I'm just conveying the reasoning I've come across in talking to people - wherein it's basically an issue of comfort and coordination. (And, yes, a 15 second conversation is asking a lot of pugs :P Even for savage)
Uncertain what was going through the mind at Square HQ when they decided to attempt enforcing barrier/pure healer composition.
Shields can be exceptionally powerful tools when properly utilized, example;
1.) To prevent lethal damage
2.) Assisting in circumventing mechanics
3.) Provide buffer during major triage situation
GCD shields that did not fulfil the above are wasted gcd that could have been better spent on more deeps unless during downtime.
GCD and ogcd shields that were not fully consumed are wasted shields, would recommend all barrier healer mains attempt playing Dark Knight as will assist with understanding.
Causing even more of the confusion is that the majority of ogcd healing tools barrier healers possess are pure heals or regens... With experienced healers avoiding all gcd healing when possible means they will be using those off global pure heals more frequently than their shields.
Haima/Panhaima and Seraphic veil stack with gcd shields.
Two barrier healers paired together have access to some of most powerful triage tools in FF14.
Two scholars have between them; Twelve lustrates, two excogitations, two indoms, and two recitations plus seraph and fairy skills.
Two sages have eight Addersgall, can Kardia two people (if moved around equals ogcd regen with five second cooldown), and two fricken zoe boosted Pneumas.
Lower levels do nothing to aid in enforcing barrier/pure healer composition at'all. When you find yourself in Dun Scaith and everything is going great googly moogly, your party is scattered about the arena and will not benefit from aoe regens would you rather have; twelve lustrates or two essential dignities?
I knew this stoopid decision would end poorly when I was watching the Endwalker stream. It has done nothing but give players with lack of understanding fuel for nonsense arguments and further re-enforces Square's terrible healer design decisions.
The heck were they thinking? If this lala over here has not already said enough stuffs, Astro has incredibly strong gcd shielding capability under neutral sect and they gave white mage two charges of benison (one of best ogcd shields in the game)...
Is not helping friends who happen to both enjoy the barrier healers more than the regen healers or regen healers more than barrier healers who queue together. It does not make me wish to play healer more if others are going to have conniptions now over this when it has never been problem for us. Actually, the times I have seen friends struggle more they were not playing double barrier healer.
Properly used shields at the lower levels are completely broken. Shall never forget the time someone asked during wiping city, how did we survive that? Deployment tactics, that is how. I noticed that most of our party was not going to resolve Penetration properly and dissipation boosted a deploy as fast as the fingers could press those buttons. We survived with 100 hp.
If the argument is communication during Savage, why are you queuing for difficult content if communication causes discomfort? Higher level content is all about communicating with the party. This is non issue.
After that crap in the live letter. I quit, no more healing ever, not casual or high end, no helping FC mates or anything else. I quit. Never have I seen a developer be this flagrantly disrespectful since the "Don't you guys have phones?" stuff with blizzard.
I am also considering dropping the game altogether over this. It's a sign of terrible things to come, and I encourage others to quit healer entirely just the same as I have.
Same really. Not going to be touching healing again unless theres some sort of fundamental change in the future, which as we as has been shown is not likely to happen at aany point.
Might as well add my own voice on the pile. Been playing this game since Heavensward, raided several savage tiers to varying success and consider myself solidly midcore/leaning casual these days. My own life schedule does not allow me time nor opportunity to raid Savage, let alone Ultimate.
I can't heal anymore; the direction of the overall role design, let alone jobs, is just not for me anymore. Which is incredibly disappointing as someone who wanted to start playing because of Astrologian's showcase (my gripes with that design change are the stripping of buff variety from the job). Understanding and accepting that they willfully do not want to return to Heavensward design is perfectly fine. However, there's room for the role and jobs within to have varying amounts of downtime engagement, from slightly more interesting damage rotations (and no, I don't mean just add more DoT's) to something brand new entirely. I did also give Scholar at minimum the good ole college try to see if it does feel more satisfying at 90. Despite the EXTREMELY welcoming QoL adjustments to fairy responsiveness, shield application speed, weave space, and even Deployment's increased range, it feels nearly exactly the same as Shadowbringers Scholar. Just...slightly less clunk. But not enjoyable for me. It's also not about how easy content can be, or how difficult, but the engagement with the jobs themselves and how sweeping changes affected the role as a whole, rather than individual jobs for diversity.
For anyone new to the game and who enjoy the healing role as it currently stands, genuinely wish you the best at it. But the design trajectory is not for me, and it REALLY makes me sad to say that.
Considering my sub runs out in 2 or 3 days, I guess you can add me to this list, too.
After Yoshi-P's rude, dismissive comment, I have absolutely no desire to play or resub for the foreseeable future.
I love the aesthetic of Sage, Scholar and White Mage, but sadly, aesthetics don't make a Job, and I don't think I can handle only casting Dosis for the next year and a half.
I used to run everything as healer.
When SE homogenized healer in ShB, I sometimes run as healer, sometimes as Bard.
Now, I'm leaning more and more to drop healing entirely.
Outside when content is new, I spent more time dpsing than healing.
Why play a healer when all you do is dps, right?
I'm gonna work on leveling BLM and main it alongside Bard, I guess.
Ironically, this may be the only course of action that will force change. Look no further than Monk last expansion. Once the community finally had enough following the disastrous launch of Shadowbringers Monk and refused to even touch the job outside of it being briefly overpowered in 5.05, it finally saw meaningful change. Unfortunately, I don't think an entire role could garner a large enough boycott, especially when the devs cater heavily to casual players who aren't nearly as upset with the Healer design.
I adore AST but I'm not raiding with it anymore.
And the only reason I take healer in DF is, and has been for a long while now, because I don't trust DF healers to be competent, not because of the healer experience itself. I'd have more fun on a DPS job.
I've been in limbo for a while now. I want to keep playing with my static and none of them are (rightfully so) interested in playing healer. So I'm stuck on the role. It pains me so much to even type that because I've always played healer in holy trinities. It's just what I like. But I'm as bored as everyone else posting here.
I'd also take healer into expert just to go faster because I also don't trust DF healers to be competent. But it's more and more apparent that I (and many others) will have to drop the role as much as possible if we ever want anything done. So I'm done taking healer into anything other than my static runs. Sadly, won't be that hard since I wasn't enjoying it anymore anyways.
You aren’t the only one who has this problem. I played healer in every mmo I could play it and even I swapped from healer too meele/caster in my group and I actually enjoy raiding a lot more then ever before and I do care about getting good logs on fights we’re on healer pressing 1 button was so boring plus it also broke my 1 button on the keyboard .
I've swapped off healer this expansion. I'm tired of playing healer in savage, I'm tired of how healers are always last in getting loot, and I'm tired of how playing healer in savage/ultimate almost guarantees that statics will pass you over if you want to play anything else than healer. I specifically don't enjoy what the designers did to Astrologian this expansion, and how White Mage is so far behind Astrologian that serious statics will force you to play Astrologian.
It's fairly difficult to get competent healers now, many of the groups I know have had to settle with subpar healers, and that hurt progression this tier.
its not just me then thank goodness
It always annoyed me that healers are always dead last for gear. I hoped for this static when I was trying sage (only way i could get into any static was by doing healer and I do want to unlock the ultimate even though chances are I will never do it)
Static breaks on number 3 in the tier? tough luck healer only the dps deserve loot and maybe the tanks so they can ignore a tank swap. Its why I think savage loot should be personalised or drop 3 coffers one for each role.
I picked up sage for a little while but dropped it days after my static broke up in week 3. The dark arts lite eukrasia was enough for me to occasionally heal some difficult content, but once everyone was used to EW I stopped doing roulettes with it and after static broke I stopped entirely. The fact that healers aren't even neccessary anymore for most content was just another on the list of reasons not to play the role at this point.
At this point I'm heavily considering unsubbing until healers get better treatment from the developers or another job comes along in 7.0 that I enjoy like I did old astro and hw drk. Yoshida's insult was pretty much final notice. Unless the story hooks me in 6.1 I'm off and my friend can have my house. It was only the story and the house that kept me playing in shb because job and battle design was so poor and its even worse this expansion.
This game has been on a downward slope for too long in the core gameplay department and too focused on flashiness and "accessibility" rather than solid content.
While some recent announcements do please me such as difficult 4 man content at long last, I am rapidly running out of interest. Sage didn't offer anything new, Smn feels wrong without the pets, Reaper is far too clunky with my ping. Monk leaves something to be desired as usual and is still difficult with my ping. No other job moved on from the mess that is shb to be worth my interest.
Pretty much no job interests me anymore. Too many jobs are homogenised messes (tanks/healers) ping reliant (mnk, mch, rpr) or have no depth to them whatsoever (too many to list)
No to mention there are no resource based jobs other than sage anymore. Everything is a damn rotation
What's especially not fun for healers is if the static has issues early, they end up with little but books for their efforts, and they have to do it all over again with another group. I don't think gear should be a source of contention for statics; healers should be getting something more than just pages since they also contribute to the raid.
I really enjoyed Sage on release. It has a fun aesthetic and a coherent kit. However, I cannot help but feel I'm playing a better version of Scholar and White Mage. White Mage currently feels like it's in a bad place and needs some tuning.
I'll still pick up healer if it's needed for content like Treasure Maps, or if healer is the only slot available for an extreme trial in Party Finder. But outside of that, I see little motivation to bother gearing up healers. The gear also gets drip fed over too long a period. I don't want to run Smileton another 2 months to gear up healers, so I'll stick to crafted gear.
Well, RIP. Looks like I jinxed it because their SCH healer is heading off to hospital and I'm going to start tonight... as WHM. Holy carp, I am extremely scared. Seriously wish I was anywhere else, but since these people are my friends I can't let them down. Looks like I'm back on the healer-main train, despite what I want.
It's funny, because all I ever wanted from a game was a group of friends to do endgame with. I'm getting all that and yet just because of my Job I want to give it all up. It's not like they're hearing me out either because the other healer is adamant AST is a worse choice just because of how "busy" it is.