I mean On PVP
I mean On PVP
Reading comprehension is dead.
His comment was clearly referring to the very small subset of people who think the GCD is going to speed up, etc. When he states that the base is going to remain the same, its obvious that he's referring to GCDs, OGCDs, the leveling process, skills, abilities, job gauges, etc. The base of the jobs is those underlying systems. Its a northingburger of a statement to say "no we're not fundamentally changing the very basis of the gameplay but plan to build off of what's already there." Similar wording was used before job gauges were introduced, so expect an addition to the underlying job's system akin to that.
He was attempting to lower expectations while also trying to not speak about things ahead of their reveal. Which is foolish. If they are intending to change things or "expand" things like this interview says, then they need to start talking about it sooner, rather than later.
If we only get details 2-3mo before during the media tour, that'll be far too late.
Let's be honest here, it's more than likely that no big changes is gonna happen and they're gonna keep going into the "dumbing down" direction.
The kind of rework that I'm expecting in 8.0 is shit like removing Monk's forms and slapping one or two basic 1-2-3 combo as well as removing 3/4 of their postionnals. And removing Bard's DoT and slapping their songs into a trait.
Honestly if they just take the inspiration and effort given to PVP job design into PVE job design then they will hit the mark. Fight design is good but I think the jobs also need to be good.
While it's still anyone's guess whether they'll manage to build something meaningful on top of the current rotations, this interview is definitely more than a nothingburger. What's clear is that there won't be any major changes to the jobs we already have up to level 100.
The jobs we have now are the product of nearly a decade of changes. Will they keep all those changes as the foundation, and somehow introduce something new that completely reshapes the job experience within just one expansion? I suppose we'll find out...
That's why I feel that "stuff staying the same" is related to the 2min meta, rather than details about job rotations. And on that matter, I think the only possible way for a job to grow with actual new things is if they focus on the 2min meta "downtime".
For example. Dancer is a job known to be extremely busy during the burst window, but boring outside of it... Imagine if Technical Finish would do something like 'unlock' a new Dance after the buff ends, or something that replaced your combos with something else for 30-60 seconds. It's a way to spice up the gameplay while not messing with the burst window setup.
That, on top of the promised job uniqueness brought back, which would be interesting to see how many, if any, reverting they'll do to achieve this. For example, Astrologian having their sects back, since the healer sub-division didn't really live up to what they intended.
This really doesn't sound like something CBU3 would do. We're talking about the same studio that doesn't design a dungeon with anything other than 3 bosses and 6 mob packs. Their idea of "improved encounter design" was DDR on steroids with smaller hitboxes.
They release 2 DPS jobs and suddenly everything has to be balanced around them, as we saw with Light-Heavyweight, M6S and FRU, all of which had broken DPS checks. Now imagine reworking 20+ job rotations while introducing an entirely new system on top of them, and adding 2 more jobs on top of that. All of this while Yoshi-P hasn't explicitly said they plan to change the current level 100 rotations.
If Yoshi-P says that people who enjoy the current system will still enjoy 8.0, expecting multiple reworks is nothing but wishful thinking.