Originally Posted by
Avoidy
Probably because those are two totally unrelated abilities. When warrior nerfs get suggested, they're usually in regards to its ability to keep itself alive via hp restoration. I would say this is nowhere near the same as "being able to run fast for an extra 10 seconds," but even then as someone who plays every job and does have warrior leveled specifically for dungeoning with randos, I could see why it should've been nerfed. I was shocked to see the devs double down. It was honestly strange to me.
And then you just have the sad, sad case of SCH players simply being used to disappointment. Like a beaten dog, they just accept it. As a former AST main, I understand where they are mentally, as a community. They're probably glad they got to keep the skill at all. It's sad.