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Hard for it to be relevant when the raid wipes.
And considering the chances against it happening, it's WAY too small of a buff.
Part of the problem is that SE doesn't seem to grasp how "risk vs. reward" happens to work. If AST is to be a tradeoff class that provides extra DPS and utility in exchange for weaker emergency options, then those buffs have to deliver tangible results.
The buffs can occasionally boost DPS 17% of the time, but AST is lacking weaker emergency options and coverage 100% of the time, and unlike the DPS boost, those are absolutely needed to save the group from wiping.
Where is the 17% coming from, might I ask? And why on earth is 'DPS boost' the only thing that matters when the cards are very versatile? We just covered Bole. The card RNG means that while you can't rely on a specific effect right when you want it, there is always something beneficial. Spear is also a dps boost. Not needing to sing/Promote because of Spire draws is a DPS increase. Or it could be used on the tank for a minute off Hallowed Ground, or arrow for mini Presence of Mind. They do have tangible results. You say that like progression