Crap like this also makes the Elitist/Casual dichotomy far more apparent and creates more vitriol in the community as a result.
Content should have progressively gotten more challenging and required more attention from players. Instead the opposite has happened, everything has progressively gotten so much easier. It is absolutely no surprise that there are so many terrible players out there. Had content been progressively more challenging, your average player would generally be better at the game and things like T5 wouldn't be such a road block for some. Instead your average player still can't even deal with the simplest of mechanics, and SE now has to cater to them for fear of losing subscribers... Alienating those of us who are starting to fall asleep at the simplicity of so much of this games content...
I'm really not too sure why anyone thinks it's OK for SE to cater to these individuals constantly. It's a terrible plan which cheapens the entire game. I know plenty of people who quit this game due to the relative ease of its content, I'm not even going to try convincing them to come back... What would I say, "Remember how we had a hard time with Garuda (Hard)? She's a total joke now, you should totally start playing again!"? If you actually lay out what happens to content in this game and try to use that as a sales pitch, I don't think anyone would buy it. Had players been given ample room to develop and get better at the game, rather than constantly having those chances removed, we'd have a much better game and could expect much better content. That's a sales pitch which would actually work. Shame the opposite is true.
