Originally Posted by
OcieKo
Making progress in a decent direction, but having lilies only affect 1 skill would just be boring. Could be more interesting to have the OGCDs take down 1 lily at a time for that CDR. Basically making the subgame about maintaining the third lily as much as possible. Pretty much decentivizing spamming OGCDs in place of actual heals. Which would make something like, have 3 lily stacks, use Tetra 20% CDR lose 1 lily, cast some cures in between get lily back, use assize with 20% CDR being "good" play as opposed to have 3 lily stacks Use tetra for 20% CDR, then Assize for 10% CDR, and Asylum for 4% CDR being more "bad" play or for more emergency moments. Slightly more interesting way of handling it without removing the RNG and adding more control. Having Cure III, Medica I, and Medica IIs INITIAL heal have a chance to proc em seems reasonable, possibly capping at 1 lily per cast with a chance per hit to keep it from being abused to hard, say 3-5% per hit meaning a cap of 24-40% per cast.