Healers are just the first on the cutting block. The tanks are following and very soon most DPS jobs will suffer the same fate (look at SMN) :)
The completion rates of ultimate are proof that the vast majority of the community are satisfied by the gameplay presented elsewhere. The minority is small yet very loud but that will not change the fact that Square Enix has the statistics to know that they are doing a fantastic job.
We should in my humble opinion bring down the difficulty of future ultimates or allow players to play through them unsynced. The difficulty is much too high for the average player and the content is being wasted when only a small minority completes them. That same minority raises their fists and voices at Square Enix despite the content being crafted for them. The wider more casual audience would be much more appreciative if given access to this content instead of being gatekept by the hardcore elitists.
I think the difficulty of all content should gradually be scaled up until people with room temperature IQ are no longer capable of playing the game.
Correction. People play the story and then leave for like 2 years because the rest is not engaging enough once you've experienced the last cutscene. I don't see why we can't have both. What does a single player MSQ enjoyer care if optional content requires pressing 1 2 3 *and* 4? Yet we all have to play with homogenous jobs for some reason. To be fair, the homogeneity only comes because raiders would otherwise pop a coronary but the point still stands. lol
I like that everyone is absolutely incensed at Yoshi-P telling them to play more difficult content, then when someone disagrees with them it constantly goes to ‘but have you done [high level content]’
Yoshi-P literally hit forumers over the head…with their own hammer
What is considered engaging healer gameplay though? I started playing AST to have a leveled healing role not long ago, took it to 60, and I haven't found issue with feeling I'm necessary in Normal content. I like healing/buffing the party and saving it from otherwise bad situations. The average player NEEDS a healer for Normals/Extremes.
Ironically, as far as I understand, it's Ultimates where Healers end up being booted in order to clear things faster, since High End content incentivases avoidance and pixel perfect gameplay since one mistake means a wipe. Your role as a healer doesn't matters because you can't turn the encounter around.