Originally Posted by
Bearskjold
Attitude? I literally suggested there should be different difficulties of these MSQ dungeons so that EVERYONE can complete them without needless frustration. No, i do not think that should have any bearing on roulettes, and if they want to make "Expert" dungeons harder, then so be it; so long as they are not tied to the MSQ. Look at it this way, if say Alexandria was tuned a little slower. Same mechanics, just longer reaction time. Players would still be learning the fights, and would then be able to take that knowledge to roulettes. It's really no different from going from normal raids to Savage. Nobody is trying to spoil your fun here, but the rest of us who have been enjoying the story aspect of this game first and foremost over the years would like to continue doing so without feeling frustrated every time a dungeon pops up.