Precisely-- my point precisely, well said Lium. The unnecessary griping is almost laughable at this point.
Now that I've actually done it... I really enjoyed it. It's a bit odd the first step is so short, but having done a Zeta weapon and like 90% of an anima weapon, I'm guessing the next steps will probably take more than an hour.
This is nice because it means I'll be able to at least start more than one of these without hating my life and the game after the fact. Got to the second step on a second anima and never bothered even getting the first on more before. These are something to burn the poetics I've been swimming in on at least. :P
Except... She's never needed to do that before and we're still here asking for more.
If anything, she needs to tax us for bringing a crap-load of scrips from the First back to her to buy all her goods without giving her the supply.
One of the things about this is typically, people liked the idea of Eureka as a place to casually grind in (Despite it being called "Challenging content" by the devs), with lots of stuff to obtain by punching enemies a bunch.
While the reality of Eureka which is tedious FATE grinding via mass AoEing a bunch of non-threatening, often low level enemies for 30 minutes to spawn them, is not particularly fun.
Hence why Shared FATEs, being more boring FATE grinding, is not so appealing.
If Eureka was instead more focused on rewarding you for killing enemies on par with your level, while getting bonuses from chains, with simply FATEs spawning on timers independent of mob kills to provide a break from the monotony of grinding enemies, it would probably have been a much bigger success and that kind of gameplay could continue on throughout expansions as a nice casual grind for people to do.
But no... Mobs were unrewarding andFATEs were tied to killing specific enemies so it all become simply a giant FATE Train of boredom...
That's why I play this game in addition to other games. :D
I just don't fret if there is too little to do that is fun in order to keep me loggin in daily.
Activity in MMOs is cyclical. There are times when you no-life them and there are times in when you go on vacation.
After all, Kitty needs rest too, right?
They already warned people about the effort required in the patch notes. They knew the first stage was quick (a lengthy grind for a weapon that is at best equal to the tome weapon everyone already has wouldn't have made sense) and they wanted to make it clear that the following steps will be a lot more ... workful. ... eventful? ... grindful!
I just made these up.
That being said: I thought that the first step was awesome. Very fun indeed.
look its great that some people enjoy it
but the point of the forums is feed back and people need to complain or question Devs decision so going "ugh complainers" isn't really doing anything.
Or perhaps, I simply didn't find it nearly as engaging as you did? Accusing people off rushing through simply because that didn't find the story as compelling denotes bias. But to answer your points:
- Yes. In fact, I had been curious when Noah would make a return and like how they wove it into the greater narrative
- While I know the references, FFXII is among my least favourite FF titles. I've been meaning to give it another shot since Zodiac released but yeah, I just didn't enjoy it way back when.
The rest more or less boil down to me repeating myself. Yes, I grasped their significance. Some were interesting while others were not. You seemed to be captivated by the whole experience whereas I was bored until Cid became the focus. Once again, that doesn't mean I rushed through it. I simply didn't enjoy it the same way you did.
Good for you I guess? Reading slower wouldn't have made the parts I found dull more compelling. You're letting your bias show.
And while no, I wasn't playing throughout ARR. I started my first (of several) Heavensward relic during the beloved Unidentified Step prior to any nerfs and made four Stormblood relics. There was no "mental preparation" necessary beyond "lets grind A1S for five hours straight." But I also don't approach games with that sort of mindset. I set a goal and do it. Likewise, it certainly isn't something I "prepare" for months in advance.
How about I didn't find them all that interesting? At least not as much as you did. Shocking, I know. Regardless, the complaint people have isn't the story but how quickly the content dries up, especially when it took ten months to finally get a relic step. If this had released in 5.15, you wouldn't see nearly as many complaints.