Originally Posted by
Kiara
I think I'd lean towards giving us Quest Chains vs. Guildleve Chains. The reason being that for Guildleves, most people don't even bother reading the Story Text found at the Guildleve Counter any more. They'd probably just spam through it to rush and accept "yet another Guildleve for Broken Water" or whichever camp.
At least with Side Quest Chains, you're actively looking for an NPC (usually around town in odd locations), and you're cognizant that you're doing something "different" than just a Guildleve.
From that, I think even if SE devoted just 1 Quest Designer to constructing these Quest Chains, it'd provide some decent diversions until 2.0. For example: