If only one is missing Provoke, why don't they tank first?
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Mentor roulette-> joined in progress as a bard to-> Ramuh Extreme -> find another one of these... And yeah.. this is fairly common like 1 in every 30 mentor roulette.
Red = DPS
Blue= PLD tank
Purple = DRK tank
Green = Healer
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This is what I got:
http://imgur.com/IjySGqQ.jpg
One of the DPS is a frequent who I met kinda frequently in ARR ex primals fight, which is the DPS who talked the most, the healers were mostly just going in as the flow, one of them was sleepy.. Vote abandon occurred just after a wipe which I announced the party about the lack of Provoke from one of the tank.. which I voted no, purposedly giving them a glance about the fight..
What the DRK was doing was:
After initiating the fight, OT picked the lightning buffs then dude just scattering around in the water.. yes water... on "on clearing orbs" sequence, trying to find orbs for like 3 tries, hence why i said dude hasnt grasped the mechanic.. DRK also didn't use Darkside up until I wrote it in chat.. And of course no Dark Arts ever used during the entire fight..
And yeah.. It's a Dragoon in disguise..
http://imgur.com/QWqphVm.jpg
FFXI, thankfully, was released before the hand holding generation of MMO players came along, so very little was ever explained. You learned a lot of what was expected via the community. SE takes the approach that some things you just have to pick up as you play and interact, even some parts of FFXIV are designed that way. Some folks think this is just insane, that a big flashing banner should pop up warning you about the necessity of provoke. To some of us however, this is very unnecessary. I actually hate when a game constantly interupts your play to offer hand holding help at every turn. Im an intelligent person, just give me the basics and let me play - Ill figure it out.
From what I understand, 1.0 only had Classes, and Cross Class skills were more 'open' (i.e. any CC ability was open to all classes). Later on they introduced Jobs and narrowed down the availability of CC skills per Job. The idea was, that Classes would be used in solo play and Jobs would be more specialised for full parties. However, the advantages of being a Job (Job skills, extra stats) outweighed the extra CC skills you got from its base Class equivalent, so players naturally stuck to the Jobs instead. Hence SE introduced 'Advanced Jobs', Jobs with no base Class (after all, why create a Class that becomes redundant once you can unlock the Job?) yet still able to acquire CC skills.