Originally Posted by
SilvertearRen
I think the point is that the art direction is inconsistent with the theme being set by Final Fantasy XIV.
Walking dolls like the moogle held by Lulu? In-theme, associated with Final Fantasy X. It actually suits her role.
The giant f*cking metal sword wielded by Cloud Strife? Style decision by the devs, and it still made sense within the context of a world where Mako is the power source.
Get my drift? Big f*cking honking horns for weapons, when there were no prior examples, sets a VERY bad precedent for future art direction.
Please, study game design, and art direction before you people open your stupid-ass mouths.
P.S. When we look at Ifrit's weapons in the context of FFXIV, it makes no sense because we all know it's unlikely to actually permanently kill a Primal and rip off the horns off his body - doing so would effectively destroy the lore of FFXIV's world. Therefore, the weapons do not have any appropriate context that can be applied.